Swapping cylinder for default human and adding animation states
This commit is contained in:
parent
f05734e19b
commit
ab35ad0e32
33 changed files with 513 additions and 137 deletions
|
|
@ -0,0 +1,24 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: f17f6455bf6de0a49aea4e4984c6fa79, type: 3}
|
||||
m_Name: BuilderSettings_Default
|
||||
m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.BuilderSettings
|
||||
moveSpeed: 8
|
||||
arrivalThreshold: 0.05
|
||||
turnRateDegPerSec: 540
|
||||
heightOffset: 2
|
||||
terrainRaycastMaxDistance: 100
|
||||
terrainLayerMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 128
|
||||
buildRange: 4
|
||||
maxQueueDepth: 32
|
||||
Loading…
Add table
Add a link
Reference in a new issue