Swapping cylinder for default human and adding animation states
This commit is contained in:
parent
f05734e19b
commit
ab35ad0e32
33 changed files with 513 additions and 137 deletions
|
|
@ -0,0 +1,7 @@
|
||||||
|
{
|
||||||
|
"permissions": {
|
||||||
|
"allow": [
|
||||||
|
"Bash(grep -E \"\\\\.\\(prefab|fbx|controller\\)$\")"
|
||||||
|
]
|
||||||
|
}
|
||||||
|
}
|
||||||
8
Assets/_Project/Animators.meta
Normal file
8
Assets/_Project/Animators.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: ab59c25d640184f4c85024d3cd9d1e0f
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/_Project/Animators/Builder.meta
Normal file
8
Assets/_Project/Animators/Builder.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2a8267d2a3aed83408da66e894e5ba50
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
272
Assets/_Project/Animators/Builder/BuilderAnimator.controller
Normal file
272
Assets/_Project/Animators/Builder/BuilderAnimator.controller
Normal file
|
|
@ -0,0 +1,272 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!91 &9100000
|
||||||
|
AnimatorController:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: BuilderAnimator
|
||||||
|
serializedVersion: 5
|
||||||
|
m_AnimatorParameters:
|
||||||
|
- m_Name: IsMoving
|
||||||
|
m_Type: 4
|
||||||
|
m_DefaultFloat: 0
|
||||||
|
m_DefaultInt: 0
|
||||||
|
m_DefaultBool: 0
|
||||||
|
m_Controller: {fileID: 9100000}
|
||||||
|
- m_Name: IsConstructing
|
||||||
|
m_Type: 4
|
||||||
|
m_DefaultFloat: 0
|
||||||
|
m_DefaultInt: 0
|
||||||
|
m_DefaultBool: 0
|
||||||
|
m_Controller: {fileID: 9100000}
|
||||||
|
m_AnimatorLayers:
|
||||||
|
- serializedVersion: 5
|
||||||
|
m_Name: Base Layer
|
||||||
|
m_StateMachine: {fileID: 110700001}
|
||||||
|
m_Mask: {fileID: 0}
|
||||||
|
m_Motions: []
|
||||||
|
m_Behaviours: []
|
||||||
|
m_BlendingMode: 0
|
||||||
|
m_SyncedLayerIndex: -1
|
||||||
|
m_DefaultWeight: 0
|
||||||
|
m_IKPass: 0
|
||||||
|
m_SyncedLayerAffectsTiming: 0
|
||||||
|
m_Controller: {fileID: 9100000}
|
||||||
|
--- !u!1107 &110700001
|
||||||
|
AnimatorStateMachine:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Base Layer
|
||||||
|
m_ChildStates:
|
||||||
|
- serializedVersion: 1
|
||||||
|
m_State: {fileID: 110200001}
|
||||||
|
m_Position: {x: 200, y: 0, z: 0}
|
||||||
|
- serializedVersion: 1
|
||||||
|
m_State: {fileID: 110200002}
|
||||||
|
m_Position: {x: 200, y: 100, z: 0}
|
||||||
|
- serializedVersion: 1
|
||||||
|
m_State: {fileID: 110200003}
|
||||||
|
m_Position: {x: 200, y: 200, z: 0}
|
||||||
|
m_ChildStateMachines: []
|
||||||
|
m_AnyStateTransitions: []
|
||||||
|
m_EntryTransitions: []
|
||||||
|
m_StateMachineTransitions: {}
|
||||||
|
m_StateMachineBehaviours: []
|
||||||
|
m_AnyStatePosition: {x: 50, y: 20, z: 0}
|
||||||
|
m_EntryPosition: {x: 50, y: 120, z: 0}
|
||||||
|
m_ExitPosition: {x: 800, y: 120, z: 0}
|
||||||
|
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
||||||
|
m_DefaultState: {fileID: 110200001}
|
||||||
|
--- !u!1102 &110200001
|
||||||
|
AnimatorState:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Idle
|
||||||
|
m_Speed: 1
|
||||||
|
m_CycleOffset: 0
|
||||||
|
m_Transitions:
|
||||||
|
- {fileID: 110100001}
|
||||||
|
- {fileID: 110100003}
|
||||||
|
m_StateMachineBehaviours: []
|
||||||
|
m_Position: {x: 50, y: 50, z: 0}
|
||||||
|
m_IKOnFeet: 0
|
||||||
|
m_WriteDefaultValues: 1
|
||||||
|
m_Mirror: 0
|
||||||
|
m_SpeedParameterActive: 0
|
||||||
|
m_MirrorParameterActive: 0
|
||||||
|
m_CycleOffsetParameterActive: 0
|
||||||
|
m_TimeParameterActive: 0
|
||||||
|
m_Motion: {fileID: -2576967968662016515, guid: 56fd86b76fc74d24d83522069f5deb9b, type: 3}
|
||||||
|
m_Tag:
|
||||||
|
m_SpeedParameter:
|
||||||
|
m_MirrorParameter:
|
||||||
|
m_CycleOffsetParameter:
|
||||||
|
m_TimeParameter:
|
||||||
|
--- !u!1102 &110200002
|
||||||
|
AnimatorState:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Run
|
||||||
|
m_Speed: 1
|
||||||
|
m_CycleOffset: 0
|
||||||
|
m_Transitions:
|
||||||
|
- {fileID: 110100002}
|
||||||
|
- {fileID: 110100004}
|
||||||
|
m_StateMachineBehaviours: []
|
||||||
|
m_Position: {x: 50, y: 50, z: 0}
|
||||||
|
m_IKOnFeet: 0
|
||||||
|
m_WriteDefaultValues: 1
|
||||||
|
m_Mirror: 0
|
||||||
|
m_SpeedParameterActive: 0
|
||||||
|
m_MirrorParameterActive: 0
|
||||||
|
m_CycleOffsetParameterActive: 0
|
||||||
|
m_TimeParameterActive: 0
|
||||||
|
m_Motion: {fileID: 3094330708855449807, guid: 6deac83e30d8acd4cbb8c7d8a11545bd, type: 3}
|
||||||
|
m_Tag:
|
||||||
|
m_SpeedParameter:
|
||||||
|
m_MirrorParameter:
|
||||||
|
m_CycleOffsetParameter:
|
||||||
|
m_TimeParameter:
|
||||||
|
--- !u!1102 &110200003
|
||||||
|
AnimatorState:
|
||||||
|
serializedVersion: 6
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Hammer
|
||||||
|
m_Speed: 1
|
||||||
|
m_CycleOffset: 0
|
||||||
|
m_Transitions:
|
||||||
|
- {fileID: 110100005}
|
||||||
|
m_StateMachineBehaviours: []
|
||||||
|
m_Position: {x: 50, y: 50, z: 0}
|
||||||
|
m_IKOnFeet: 0
|
||||||
|
m_WriteDefaultValues: 1
|
||||||
|
m_Mirror: 0
|
||||||
|
m_SpeedParameterActive: 0
|
||||||
|
m_MirrorParameterActive: 0
|
||||||
|
m_CycleOffsetParameterActive: 0
|
||||||
|
m_TimeParameterActive: 0
|
||||||
|
m_Motion: {fileID: 3094330708855449807, guid: 1264c74b59285994a85c7eefd31c0c83, type: 3}
|
||||||
|
m_Tag:
|
||||||
|
m_SpeedParameter:
|
||||||
|
m_MirrorParameter:
|
||||||
|
m_CycleOffsetParameter:
|
||||||
|
m_TimeParameter:
|
||||||
|
--- !u!1101 &110100001
|
||||||
|
AnimatorStateTransition:
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name:
|
||||||
|
m_Conditions:
|
||||||
|
- m_ConditionMode: 1
|
||||||
|
m_ConditionEvent: IsMoving
|
||||||
|
m_EventTreshold: 0
|
||||||
|
m_DstStateMachine: {fileID: 0}
|
||||||
|
m_DstState: {fileID: 110200002}
|
||||||
|
m_Solo: 0
|
||||||
|
m_Mute: 0
|
||||||
|
m_IsExit: 0
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TransitionDuration: 0.1
|
||||||
|
m_TransitionOffset: 0
|
||||||
|
m_ExitTime: 0.75
|
||||||
|
m_HasExitTime: 0
|
||||||
|
m_HasFixedDuration: 1
|
||||||
|
m_InterruptionSource: 0
|
||||||
|
m_OrderedInterruption: 1
|
||||||
|
m_CanTransitionToSelf: 1
|
||||||
|
--- !u!1101 &110100002
|
||||||
|
AnimatorStateTransition:
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name:
|
||||||
|
m_Conditions:
|
||||||
|
- m_ConditionMode: 2
|
||||||
|
m_ConditionEvent: IsMoving
|
||||||
|
m_EventTreshold: 0
|
||||||
|
m_DstStateMachine: {fileID: 0}
|
||||||
|
m_DstState: {fileID: 110200001}
|
||||||
|
m_Solo: 0
|
||||||
|
m_Mute: 0
|
||||||
|
m_IsExit: 0
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TransitionDuration: 0.1
|
||||||
|
m_TransitionOffset: 0
|
||||||
|
m_ExitTime: 0.75
|
||||||
|
m_HasExitTime: 0
|
||||||
|
m_HasFixedDuration: 1
|
||||||
|
m_InterruptionSource: 0
|
||||||
|
m_OrderedInterruption: 1
|
||||||
|
m_CanTransitionToSelf: 1
|
||||||
|
--- !u!1101 &110100003
|
||||||
|
AnimatorStateTransition:
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name:
|
||||||
|
m_Conditions:
|
||||||
|
- m_ConditionMode: 1
|
||||||
|
m_ConditionEvent: IsConstructing
|
||||||
|
m_EventTreshold: 0
|
||||||
|
m_DstStateMachine: {fileID: 0}
|
||||||
|
m_DstState: {fileID: 110200003}
|
||||||
|
m_Solo: 0
|
||||||
|
m_Mute: 0
|
||||||
|
m_IsExit: 0
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TransitionDuration: 0.1
|
||||||
|
m_TransitionOffset: 0
|
||||||
|
m_ExitTime: 0.75
|
||||||
|
m_HasExitTime: 0
|
||||||
|
m_HasFixedDuration: 1
|
||||||
|
m_InterruptionSource: 0
|
||||||
|
m_OrderedInterruption: 1
|
||||||
|
m_CanTransitionToSelf: 1
|
||||||
|
--- !u!1101 &110100004
|
||||||
|
AnimatorStateTransition:
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name:
|
||||||
|
m_Conditions:
|
||||||
|
- m_ConditionMode: 1
|
||||||
|
m_ConditionEvent: IsConstructing
|
||||||
|
m_EventTreshold: 0
|
||||||
|
m_DstStateMachine: {fileID: 0}
|
||||||
|
m_DstState: {fileID: 110200003}
|
||||||
|
m_Solo: 0
|
||||||
|
m_Mute: 0
|
||||||
|
m_IsExit: 0
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TransitionDuration: 0.1
|
||||||
|
m_TransitionOffset: 0
|
||||||
|
m_ExitTime: 0.75
|
||||||
|
m_HasExitTime: 0
|
||||||
|
m_HasFixedDuration: 1
|
||||||
|
m_InterruptionSource: 0
|
||||||
|
m_OrderedInterruption: 1
|
||||||
|
m_CanTransitionToSelf: 1
|
||||||
|
--- !u!1101 &110100005
|
||||||
|
AnimatorStateTransition:
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name:
|
||||||
|
m_Conditions:
|
||||||
|
- m_ConditionMode: 2
|
||||||
|
m_ConditionEvent: IsConstructing
|
||||||
|
m_EventTreshold: 0
|
||||||
|
m_DstStateMachine: {fileID: 0}
|
||||||
|
m_DstState: {fileID: 110200001}
|
||||||
|
m_Solo: 0
|
||||||
|
m_Mute: 0
|
||||||
|
m_IsExit: 0
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TransitionDuration: 0.1
|
||||||
|
m_TransitionOffset: 0
|
||||||
|
m_ExitTime: 0.75
|
||||||
|
m_HasExitTime: 0
|
||||||
|
m_HasFixedDuration: 1
|
||||||
|
m_InterruptionSource: 0
|
||||||
|
m_OrderedInterruption: 1
|
||||||
|
m_CanTransitionToSelf: 1
|
||||||
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 3a51bf2db6957d549b96d6c998aa68d3
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -9,8 +9,6 @@ GameObject:
|
||||||
serializedVersion: 6
|
serializedVersion: 6
|
||||||
m_Component:
|
m_Component:
|
||||||
- component: {fileID: 5490805221566030526}
|
- component: {fileID: 5490805221566030526}
|
||||||
- component: {fileID: 1354786839850046103}
|
|
||||||
- component: {fileID: 4167417797825706430}
|
|
||||||
- component: {fileID: 5001137156876984302}
|
- component: {fileID: 5001137156876984302}
|
||||||
- component: {fileID: 2903356073138602249}
|
- component: {fileID: 2903356073138602249}
|
||||||
- component: {fileID: 4225942884111122364}
|
- component: {fileID: 4225942884111122364}
|
||||||
|
|
@ -33,71 +31,15 @@ Transform:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 0.6, y: 0.9, z: 0.6}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 2153758330548988791}
|
- {fileID: 2153758330548988791}
|
||||||
- {fileID: 5176306400449771234}
|
- {fileID: 5176306400449771234}
|
||||||
- {fileID: 6565619444702228235}
|
- {fileID: 6565619444702228235}
|
||||||
|
- {fileID: 6214765925043807804}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
--- !u!33 &1354786839850046103
|
|
||||||
MeshFilter:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 116861493430507844}
|
|
||||||
m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
|
|
||||||
--- !u!23 &4167417797825706430
|
|
||||||
MeshRenderer:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 116861493430507844}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_CastShadows: 1
|
|
||||||
m_ReceiveShadows: 1
|
|
||||||
m_DynamicOccludee: 1
|
|
||||||
m_StaticShadowCaster: 0
|
|
||||||
m_MotionVectors: 1
|
|
||||||
m_LightProbeUsage: 1
|
|
||||||
m_ReflectionProbeUsage: 1
|
|
||||||
m_RayTracingMode: 2
|
|
||||||
m_RayTraceProcedural: 0
|
|
||||||
m_RayTracingAccelStructBuildFlagsOverride: 0
|
|
||||||
m_RayTracingAccelStructBuildFlags: 1
|
|
||||||
m_SmallMeshCulling: 1
|
|
||||||
m_ForceMeshLod: -1
|
|
||||||
m_MeshLodSelectionBias: 0
|
|
||||||
m_RenderingLayerMask: 1
|
|
||||||
m_RendererPriority: 0
|
|
||||||
m_Materials:
|
|
||||||
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
|
|
||||||
m_StaticBatchInfo:
|
|
||||||
firstSubMesh: 0
|
|
||||||
subMeshCount: 0
|
|
||||||
m_StaticBatchRoot: {fileID: 0}
|
|
||||||
m_ProbeAnchor: {fileID: 0}
|
|
||||||
m_LightProbeVolumeOverride: {fileID: 0}
|
|
||||||
m_ScaleInLightmap: 1
|
|
||||||
m_ReceiveGI: 1
|
|
||||||
m_PreserveUVs: 0
|
|
||||||
m_IgnoreNormalsForChartDetection: 0
|
|
||||||
m_ImportantGI: 0
|
|
||||||
m_StitchLightmapSeams: 1
|
|
||||||
m_SelectedEditorRenderState: 3
|
|
||||||
m_MinimumChartSize: 4
|
|
||||||
m_AutoUVMaxDistance: 0.5
|
|
||||||
m_AutoUVMaxAngle: 89
|
|
||||||
m_LightmapParameters: {fileID: 0}
|
|
||||||
m_GlobalIlluminationMeshLod: 0
|
|
||||||
m_SortingLayerID: 0
|
|
||||||
m_SortingLayer: 0
|
|
||||||
m_SortingOrder: 0
|
|
||||||
m_MaskInteraction: 0
|
|
||||||
m_AdditionalVertexStreams: {fileID: 0}
|
|
||||||
--- !u!114 &5001137156876984302
|
--- !u!114 &5001137156876984302
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -182,19 +124,11 @@ MonoBehaviour:
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.Builder
|
m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.Builder
|
||||||
ShowTopMostFoldoutHeaderGroup: 1
|
ShowTopMostFoldoutHeaderGroup: 1
|
||||||
moveSpeed: 8
|
settings: {fileID: 11400000, guid: 369475c5a672fe54ebaab32041655ca0, type: 2}
|
||||||
arrivalThreshold: 0.05
|
|
||||||
turnRateDegPerSec: 540
|
|
||||||
heightOffset: 2
|
|
||||||
terrainRaycastMaxDistance: 100
|
|
||||||
terrainLayerMask:
|
|
||||||
serializedVersion: 2
|
|
||||||
m_Bits: 128
|
|
||||||
buildRange: 6
|
|
||||||
maxQueueDepth: 32
|
|
||||||
buildSiteVisualPrefab: {fileID: 7720770984308489338, guid: dff852699e2897b4494fcbc7f7e547d6, type: 3}
|
buildSiteVisualPrefab: {fileID: 7720770984308489338, guid: dff852699e2897b4494fcbc7f7e547d6, type: 3}
|
||||||
tintedRenderers:
|
tintedRenderers:
|
||||||
- {fileID: 4167417797825706430}
|
- {fileID: 863616762514530608}
|
||||||
|
animator: {fileID: 62879399133707334}
|
||||||
--- !u!114 &4533726421250799861
|
--- !u!114 &4533726421250799861
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
@ -422,7 +356,7 @@ Transform:
|
||||||
m_GameObject: {fileID: 6563645777727655090}
|
m_GameObject: {fileID: 6563645777727655090}
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 1, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_ConstrainProportionsScale: 0
|
m_ConstrainProportionsScale: 0
|
||||||
m_Children: []
|
m_Children: []
|
||||||
|
|
@ -449,3 +383,79 @@ BoxCollider:
|
||||||
serializedVersion: 3
|
serializedVersion: 3
|
||||||
m_Size: {x: 1, y: 2, z: 1}
|
m_Size: {x: 1, y: 2, z: 1}
|
||||||
m_Center: {x: 0, y: 0, z: 0}
|
m_Center: {x: 0, y: 0, z: 0}
|
||||||
|
--- !u!1001 &5887877976444191191
|
||||||
|
PrefabInstance:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Modification:
|
||||||
|
serializedVersion: 3
|
||||||
|
m_TransformParent: {fileID: 5490805221566030526}
|
||||||
|
m_Modifications:
|
||||||
|
- target: {fileID: -8679921383154817045, guid: 2faa610713d3b3c439473daa55e8c60a, type: 3}
|
||||||
|
propertyPath: m_LocalPosition.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: -8679921383154817045, guid: 2faa610713d3b3c439473daa55e8c60a, type: 3}
|
||||||
|
propertyPath: m_LocalPosition.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: -8679921383154817045, guid: 2faa610713d3b3c439473daa55e8c60a, type: 3}
|
||||||
|
propertyPath: m_LocalPosition.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: -8679921383154817045, guid: 2faa610713d3b3c439473daa55e8c60a, type: 3}
|
||||||
|
propertyPath: m_LocalRotation.w
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: -8679921383154817045, guid: 2faa610713d3b3c439473daa55e8c60a, type: 3}
|
||||||
|
propertyPath: m_LocalRotation.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: -8679921383154817045, guid: 2faa610713d3b3c439473daa55e8c60a, type: 3}
|
||||||
|
propertyPath: m_LocalRotation.y
|
||||||
|
value: -0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: -8679921383154817045, guid: 2faa610713d3b3c439473daa55e8c60a, type: 3}
|
||||||
|
propertyPath: m_LocalRotation.z
|
||||||
|
value: -0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: -8679921383154817045, guid: 2faa610713d3b3c439473daa55e8c60a, type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.x
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: -8679921383154817045, guid: 2faa610713d3b3c439473daa55e8c60a, type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.y
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: -8679921383154817045, guid: 2faa610713d3b3c439473daa55e8c60a, type: 3}
|
||||||
|
propertyPath: m_LocalEulerAnglesHint.z
|
||||||
|
value: 0
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 919132149155446097, guid: 2faa610713d3b3c439473daa55e8c60a, type: 3}
|
||||||
|
propertyPath: m_Name
|
||||||
|
value: BuilderBody
|
||||||
|
objectReference: {fileID: 0}
|
||||||
|
- target: {fileID: 5866666021909216657, guid: 2faa610713d3b3c439473daa55e8c60a, type: 3}
|
||||||
|
propertyPath: m_Controller
|
||||||
|
value:
|
||||||
|
objectReference: {fileID: 9100000, guid: 3a51bf2db6957d549b96d6c998aa68d3, type: 2}
|
||||||
|
m_RemovedComponents: []
|
||||||
|
m_RemovedGameObjects: []
|
||||||
|
m_AddedGameObjects: []
|
||||||
|
m_AddedComponents: []
|
||||||
|
m_SourcePrefab: {fileID: 100100000, guid: 2faa610713d3b3c439473daa55e8c60a, type: 3}
|
||||||
|
--- !u!95 &62879399133707334 stripped
|
||||||
|
Animator:
|
||||||
|
m_CorrespondingSourceObject: {fileID: 5866666021909216657, guid: 2faa610713d3b3c439473daa55e8c60a, type: 3}
|
||||||
|
m_PrefabInstance: {fileID: 5887877976444191191}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
--- !u!137 &863616762514530608 stripped
|
||||||
|
SkinnedMeshRenderer:
|
||||||
|
m_CorrespondingSourceObject: {fileID: -2717395650310496025, guid: 2faa610713d3b3c439473daa55e8c60a, type: 3}
|
||||||
|
m_PrefabInstance: {fileID: 5887877976444191191}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
--- !u!4 &6214765925043807804 stripped
|
||||||
|
Transform:
|
||||||
|
m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: 2faa610713d3b3c439473daa55e8c60a, type: 3}
|
||||||
|
m_PrefabInstance: {fileID: 5887877976444191191}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
|
|
||||||
|
|
@ -78,45 +78,11 @@ namespace TD.Gameplay
|
||||||
|
|
||||||
// ----- Inspector --------------------------------------------------
|
// ----- Inspector --------------------------------------------------
|
||||||
|
|
||||||
[Header("Movement")]
|
[Header("Settings")]
|
||||||
[Tooltip("Speed at which the builder moves toward its target position, in world " +
|
[Tooltip("Shared tunable values for all builders. Create via TD/Builder Settings.")]
|
||||||
"units per second.")]
|
[SerializeField] private BuilderSettings settings;
|
||||||
[SerializeField] private float moveSpeed = 8f;
|
|
||||||
|
|
||||||
[Tooltip("Distance below which the builder is considered to have arrived at its " +
|
|
||||||
"target. Smaller = more precise but more jitter; larger = less precise " +
|
|
||||||
"but smoother.")]
|
|
||||||
[SerializeField] private float arrivalThreshold = 0.05f;
|
|
||||||
|
|
||||||
[Tooltip("Degrees per second the builder rotates to face its movement direction. " +
|
|
||||||
"Lower = lazier turns; higher = snappier. The builder only rotates while " +
|
|
||||||
"moving; it keeps its last facing when idle.")]
|
|
||||||
[SerializeField] private float turnRateDegPerSec = 540f;
|
|
||||||
|
|
||||||
[Header("Height tracking")]
|
|
||||||
[Tooltip("Vertical offset above the terrain at which the builder hovers. " +
|
|
||||||
"Re-evaluated every server tick by raycasting straight down.")]
|
|
||||||
[SerializeField] private float heightOffset = 2f;
|
|
||||||
|
|
||||||
[Tooltip("Maximum distance to cast downward when sampling terrain height. Should " +
|
|
||||||
"exceed your map's vertical range.")]
|
|
||||||
[SerializeField] private float terrainRaycastMaxDistance = 100f;
|
|
||||||
|
|
||||||
[Tooltip("Physics layer mask used for terrain height sampling. Towers MUST NOT be " +
|
|
||||||
"on this layer — only ground geometry. Falls back to the buildable plane Y " +
|
|
||||||
"if no terrain hit.")]
|
|
||||||
[SerializeField] private LayerMask terrainLayerMask;
|
|
||||||
|
|
||||||
[Header("Build range")]
|
|
||||||
[Tooltip("Maximum distance from the builder's center to a tower's anchor tile center " +
|
|
||||||
"for placement to be allowed, measured in world units (== tiles).")]
|
|
||||||
[SerializeField] private float buildRange = 6f;
|
|
||||||
|
|
||||||
[Header("Build queue")]
|
[Header("Build queue")]
|
||||||
[Tooltip("Maximum number of pending build jobs. Bounds memory and prevents a player " +
|
|
||||||
"from spamming queue entries faster than the server can process them.")]
|
|
||||||
[SerializeField] private int maxQueueDepth = 32;
|
|
||||||
|
|
||||||
[Tooltip("Build-site visual prefab. Spawned at queue-time as a green ghost; " +
|
[Tooltip("Build-site visual prefab. Spawned at queue-time as a green ghost; " +
|
||||||
"transitions to staged-construction visuals on arrival; despawned on " +
|
"transitions to staged-construction visuals on arrival; despawned on " +
|
||||||
"completion (replaced by the real TowerInstance) or cancellation.")]
|
"completion (replaced by the real TowerInstance) or cancellation.")]
|
||||||
|
|
@ -128,7 +94,12 @@ namespace TD.Gameplay
|
||||||
"BuildRangeIndicator, or any other visual that has its own color rules. " +
|
"BuildRangeIndicator, or any other visual that has its own color rules. " +
|
||||||
"If left empty, the builder will not be tinted (other meshes' colors " +
|
"If left empty, the builder will not be tinted (other meshes' colors " +
|
||||||
"from the prefab are preserved).")]
|
"from the prefab are preserved).")]
|
||||||
[SerializeField] private MeshRenderer[] tintedRenderers;
|
[SerializeField] private SkinnedMeshRenderer[] tintedRenderers;
|
||||||
|
|
||||||
|
[Header("Animation")]
|
||||||
|
[Tooltip("Animator on the character model child. Drives IsMoving and IsConstructing " +
|
||||||
|
"bool parameters each frame on all clients.")]
|
||||||
|
[SerializeField] private Animator animator;
|
||||||
|
|
||||||
// ----- Networked state --------------------------------------------
|
// ----- Networked state --------------------------------------------
|
||||||
|
|
||||||
|
|
@ -173,16 +144,16 @@ namespace TD.Gameplay
|
||||||
public Vector3 TargetPosition => targetPosition.Value;
|
public Vector3 TargetPosition => targetPosition.Value;
|
||||||
|
|
||||||
/// <summary>True if the builder has arrived at its target (within
|
/// <summary>True if the builder has arrived at its target (within
|
||||||
/// <see cref="arrivalThreshold"/>).</summary>
|
/// <see cref="BuilderSettings.arrivalThreshold"/>).</summary>
|
||||||
public bool IsAtTarget =>
|
public bool IsAtTarget =>
|
||||||
Vector3.SqrMagnitude(transform.position - targetPosition.Value)
|
Vector3.SqrMagnitude(transform.position - targetPosition.Value)
|
||||||
< arrivalThreshold * arrivalThreshold;
|
< settings.arrivalThreshold * settings.arrivalThreshold;
|
||||||
|
|
||||||
/// <summary>Build range in world units.</summary>
|
/// <summary>Build range in world units.</summary>
|
||||||
public float BuildRange => buildRange;
|
public float BuildRange => settings.buildRange;
|
||||||
|
|
||||||
/// <summary>Maximum jobs allowed in the queue.</summary>
|
/// <summary>Maximum jobs allowed in the queue.</summary>
|
||||||
public int MaxQueueDepth => maxQueueDepth;
|
public int MaxQueueDepth => settings.maxQueueDepth;
|
||||||
|
|
||||||
/// <summary>True if a tile is currently part of any queued or constructing job.</summary>
|
/// <summary>True if a tile is currently part of any queued or constructing job.</summary>
|
||||||
/// <remarks>
|
/// <remarks>
|
||||||
|
|
@ -299,19 +270,39 @@ namespace TD.Gameplay
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----- Per-frame movement (server only) ---------------------------
|
// ----- Animation parameter hashes (cached to avoid per-frame string lookup) ---
|
||||||
|
|
||||||
|
private static readonly int IsMovingHash = Animator.StringToHash("IsMoving");
|
||||||
|
private static readonly int IsConstructingHash = Animator.StringToHash("IsConstructing");
|
||||||
|
|
||||||
|
// ----- Per-frame update -------------------------------------------
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
{
|
{
|
||||||
if (!IsServer) return;
|
if (IsServer)
|
||||||
|
{
|
||||||
// Step 1: drive movement target from the queue head, if appropriate.
|
|
||||||
ServerDriveQueue();
|
ServerDriveQueue();
|
||||||
|
|
||||||
// Step 2: move toward the target on XZ, sample terrain Y.
|
|
||||||
ServerStepMovement();
|
ServerStepMovement();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
UpdateAnimatorState();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateAnimatorState()
|
||||||
|
{
|
||||||
|
if (animator == null) return;
|
||||||
|
|
||||||
|
Vector3 flatCurrent = new Vector3(transform.position.x, 0f, transform.position.z);
|
||||||
|
Vector3 flatTarget = new Vector3(targetPosition.Value.x, 0f, targetPosition.Value.z);
|
||||||
|
bool isMoving = Vector3.SqrMagnitude(flatCurrent - flatTarget)
|
||||||
|
> settings.arrivalThreshold * settings.arrivalThreshold;
|
||||||
|
|
||||||
|
bool isConstructing = jobs.Count > 0 && jobs[0].Stage == BuildStage.Constructing;
|
||||||
|
|
||||||
|
animator.SetBool(IsMovingHash, isMoving);
|
||||||
|
animator.SetBool(IsConstructingHash, isConstructing);
|
||||||
|
}
|
||||||
|
|
||||||
private void ServerStepMovement()
|
private void ServerStepMovement()
|
||||||
{
|
{
|
||||||
Vector3 current = transform.position;
|
Vector3 current = transform.position;
|
||||||
|
|
@ -323,20 +314,20 @@ namespace TD.Gameplay
|
||||||
|
|
||||||
Vector3 newXZ;
|
Vector3 newXZ;
|
||||||
bool moving;
|
bool moving;
|
||||||
if (Vector3.SqrMagnitude(currentXZ - targetXZ) <= arrivalThreshold * arrivalThreshold)
|
if (Vector3.SqrMagnitude(currentXZ - targetXZ) <= settings.arrivalThreshold * settings.arrivalThreshold)
|
||||||
{
|
{
|
||||||
newXZ = targetXZ;
|
newXZ = targetXZ;
|
||||||
moving = false;
|
moving = false;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
newXZ = Vector3.MoveTowards(currentXZ, targetXZ, moveSpeed * Time.deltaTime);
|
newXZ = Vector3.MoveTowards(currentXZ, targetXZ, settings.moveSpeed * Time.deltaTime);
|
||||||
moving = true;
|
moving = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Resolve Y from terrain.
|
// Resolve Y from terrain.
|
||||||
float groundY = SampleTerrainY(new Vector3(newXZ.x, 0f, newXZ.z));
|
float groundY = SampleTerrainY(new Vector3(newXZ.x, 0f, newXZ.z));
|
||||||
transform.position = new Vector3(newXZ.x, groundY + heightOffset, newXZ.z);
|
transform.position = new Vector3(newXZ.x, groundY + settings.heightOffset, newXZ.z);
|
||||||
|
|
||||||
// Smoothly face the movement direction. We rotate on the server only;
|
// Smoothly face the movement direction. We rotate on the server only;
|
||||||
// NetworkTransform replicates the rotation to clients alongside position.
|
// NetworkTransform replicates the rotation to clients alongside position.
|
||||||
|
|
@ -348,7 +339,7 @@ namespace TD.Gameplay
|
||||||
{
|
{
|
||||||
Quaternion desired = Quaternion.LookRotation(dir, Vector3.up);
|
Quaternion desired = Quaternion.LookRotation(dir, Vector3.up);
|
||||||
transform.rotation = Quaternion.RotateTowards(
|
transform.rotation = Quaternion.RotateTowards(
|
||||||
transform.rotation, desired, turnRateDegPerSec * Time.deltaTime);
|
transform.rotation, desired, settings.turnRateDegPerSec * Time.deltaTime);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -361,9 +352,9 @@ namespace TD.Gameplay
|
||||||
private float SampleTerrainY(Vector3 xzPos)
|
private float SampleTerrainY(Vector3 xzPos)
|
||||||
{
|
{
|
||||||
// Ray origin: high above the map. terrainRaycastMaxDistance defines how far to cast.
|
// Ray origin: high above the map. terrainRaycastMaxDistance defines how far to cast.
|
||||||
Vector3 origin = new Vector3(xzPos.x, terrainRaycastMaxDistance, xzPos.z);
|
Vector3 origin = new Vector3(xzPos.x, settings.terrainRaycastMaxDistance, xzPos.z);
|
||||||
if (Physics.Raycast(origin, Vector3.down, out RaycastHit hit,
|
if (Physics.Raycast(origin, Vector3.down, out RaycastHit hit,
|
||||||
terrainRaycastMaxDistance * 2f, terrainLayerMask))
|
settings.terrainRaycastMaxDistance * 2f, settings.terrainLayerMask))
|
||||||
{
|
{
|
||||||
return hit.point.y;
|
return hit.point.y;
|
||||||
}
|
}
|
||||||
|
|
@ -448,7 +439,7 @@ namespace TD.Gameplay
|
||||||
Vector3 nearestPoint = new Vector3(nearestX, 0f, nearestZ);
|
Vector3 nearestPoint = new Vector3(nearestX, 0f, nearestZ);
|
||||||
|
|
||||||
return Vector3.SqrMagnitude(builderXZ - nearestPoint)
|
return Vector3.SqrMagnitude(builderXZ - nearestPoint)
|
||||||
<= buildRange * buildRange;
|
<= settings.buildRange * settings.buildRange;
|
||||||
}
|
}
|
||||||
|
|
||||||
// ===================================================================
|
// ===================================================================
|
||||||
|
|
@ -466,7 +457,7 @@ namespace TD.Gameplay
|
||||||
{
|
{
|
||||||
jobId = 0;
|
jobId = 0;
|
||||||
if (!IsServer) return false;
|
if (!IsServer) return false;
|
||||||
if (jobs.Count >= maxQueueDepth) return false;
|
if (jobs.Count >= settings.maxQueueDepth) return false;
|
||||||
|
|
||||||
jobId = nextJobId++;
|
jobId = nextJobId++;
|
||||||
var job = BuildJob.CreateQueued(jobId, anchor, towerTypeId, goldSpent);
|
var job = BuildJob.CreateQueued(jobId, anchor, towerTypeId, goldSpent);
|
||||||
|
|
|
||||||
22
Assets/_Project/Scripts/Gameplay/BuilderSettings.cs
Normal file
22
Assets/_Project/Scripts/Gameplay/BuilderSettings.cs
Normal file
|
|
@ -0,0 +1,22 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace TD.Gameplay
|
||||||
|
{
|
||||||
|
[CreateAssetMenu(fileName = "BuilderSettings", menuName = "TD/Builder Settings")]
|
||||||
|
public class BuilderSettings : ScriptableObject
|
||||||
|
{
|
||||||
|
[Header("Movement")]
|
||||||
|
public float moveSpeed = 8f;
|
||||||
|
public float arrivalThreshold = 0.05f;
|
||||||
|
public float turnRateDegPerSec = 540f;
|
||||||
|
|
||||||
|
[Header("Height Tracking")]
|
||||||
|
public float heightOffset = 2f;
|
||||||
|
public float terrainRaycastMaxDistance = 100f;
|
||||||
|
public LayerMask terrainLayerMask;
|
||||||
|
|
||||||
|
[Header("Build")]
|
||||||
|
public float buildRange = 6f;
|
||||||
|
public int maxQueueDepth = 32;
|
||||||
|
}
|
||||||
|
}
|
||||||
2
Assets/_Project/Scripts/Gameplay/BuilderSettings.cs.meta
Normal file
2
Assets/_Project/Scripts/Gameplay/BuilderSettings.cs.meta
Normal file
|
|
@ -0,0 +1,2 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f17f6455bf6de0a49aea4e4984c6fa79
|
||||||
8
Assets/_Project/Settings/Gameplay Settings.meta
Normal file
8
Assets/_Project/Settings/Gameplay Settings.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7f3c54bd80a08f049ab3381ed8409523
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -0,0 +1,24 @@
|
||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &11400000
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: f17f6455bf6de0a49aea4e4984c6fa79, type: 3}
|
||||||
|
m_Name: BuilderSettings_Default
|
||||||
|
m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.BuilderSettings
|
||||||
|
moveSpeed: 8
|
||||||
|
arrivalThreshold: 0.05
|
||||||
|
turnRateDegPerSec: 540
|
||||||
|
heightOffset: 2
|
||||||
|
terrainRaycastMaxDistance: 100
|
||||||
|
terrainLayerMask:
|
||||||
|
serializedVersion: 2
|
||||||
|
m_Bits: 128
|
||||||
|
buildRange: 4
|
||||||
|
maxQueueDepth: 32
|
||||||
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 369475c5a672fe54ebaab32041655ca0
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 11400000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
8
Assets/_Project/Settings/Render Settings.meta
Normal file
8
Assets/_Project/Settings/Render Settings.meta
Normal file
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 10ce56db87ae8e949bb255f90017724b
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
|
|
@ -26,7 +26,7 @@ MonoBehaviour:
|
||||||
m_SupportsHDR: 1
|
m_SupportsHDR: 1
|
||||||
m_HDRColorBufferPrecision: 0
|
m_HDRColorBufferPrecision: 0
|
||||||
m_MSAA: 4
|
m_MSAA: 4
|
||||||
m_RenderScale: 1
|
m_RenderScale: 0.85
|
||||||
m_UpscalingFilter: 0
|
m_UpscalingFilter: 0
|
||||||
m_FsrOverrideSharpness: 0
|
m_FsrOverrideSharpness: 0
|
||||||
m_FsrSharpness: 0.92
|
m_FsrSharpness: 0.92
|
||||||
|
|
@ -45,7 +45,7 @@ MonoBehaviour:
|
||||||
m_MainLightShadowsSupported: 1
|
m_MainLightShadowsSupported: 1
|
||||||
m_MainLightShadowmapResolution: 4096
|
m_MainLightShadowmapResolution: 4096
|
||||||
m_AdditionalLightsRenderingMode: 1
|
m_AdditionalLightsRenderingMode: 1
|
||||||
m_AdditionalLightsPerObjectLimit: 4
|
m_AdditionalLightsPerObjectLimit: 2
|
||||||
m_AdditionalLightShadowsSupported: 1
|
m_AdditionalLightShadowsSupported: 1
|
||||||
m_AdditionalLightsShadowmapResolution: 4096
|
m_AdditionalLightsShadowmapResolution: 4096
|
||||||
m_AdditionalLightsShadowResolutionTierLow: 256
|
m_AdditionalLightsShadowResolutionTierLow: 256
|
||||||
|
|
@ -54,7 +54,7 @@ MonoBehaviour:
|
||||||
m_ReflectionProbeBlending: 1
|
m_ReflectionProbeBlending: 1
|
||||||
m_ReflectionProbeBoxProjection: 1
|
m_ReflectionProbeBoxProjection: 1
|
||||||
m_ReflectionProbeAtlas: 1
|
m_ReflectionProbeAtlas: 1
|
||||||
m_ShadowDistance: 150
|
m_ShadowDistance: 30
|
||||||
m_ShadowCascadeCount: 4
|
m_ShadowCascadeCount: 4
|
||||||
m_Cascade2Split: 0.25
|
m_Cascade2Split: 0.25
|
||||||
m_Cascade3Split: {x: 0.1, y: 0.3}
|
m_Cascade3Split: {x: 0.1, y: 0.3}
|
||||||
|
|
@ -26,7 +26,7 @@ MonoBehaviour:
|
||||||
m_SupportsHDR: 1
|
m_SupportsHDR: 1
|
||||||
m_HDRColorBufferPrecision: 0
|
m_HDRColorBufferPrecision: 0
|
||||||
m_MSAA: 2
|
m_MSAA: 2
|
||||||
m_RenderScale: 1
|
m_RenderScale: 0.85
|
||||||
m_UpscalingFilter: 0
|
m_UpscalingFilter: 0
|
||||||
m_FsrOverrideSharpness: 0
|
m_FsrOverrideSharpness: 0
|
||||||
m_FsrSharpness: 0.92
|
m_FsrSharpness: 0.92
|
||||||
|
|
@ -45,7 +45,7 @@ MonoBehaviour:
|
||||||
m_MainLightShadowsSupported: 1
|
m_MainLightShadowsSupported: 1
|
||||||
m_MainLightShadowmapResolution: 2048
|
m_MainLightShadowmapResolution: 2048
|
||||||
m_AdditionalLightsRenderingMode: 1
|
m_AdditionalLightsRenderingMode: 1
|
||||||
m_AdditionalLightsPerObjectLimit: 6
|
m_AdditionalLightsPerObjectLimit: 2
|
||||||
m_AdditionalLightShadowsSupported: 1
|
m_AdditionalLightShadowsSupported: 1
|
||||||
m_AdditionalLightsShadowmapResolution: 2048
|
m_AdditionalLightsShadowmapResolution: 2048
|
||||||
m_AdditionalLightsShadowResolutionTierLow: 256
|
m_AdditionalLightsShadowResolutionTierLow: 256
|
||||||
|
|
@ -54,7 +54,7 @@ MonoBehaviour:
|
||||||
m_ReflectionProbeBlending: 1
|
m_ReflectionProbeBlending: 1
|
||||||
m_ReflectionProbeBoxProjection: 1
|
m_ReflectionProbeBoxProjection: 1
|
||||||
m_ReflectionProbeAtlas: 1
|
m_ReflectionProbeAtlas: 1
|
||||||
m_ShadowDistance: 80
|
m_ShadowDistance: 30
|
||||||
m_ShadowCascadeCount: 3
|
m_ShadowCascadeCount: 3
|
||||||
m_Cascade2Split: 0.25
|
m_Cascade2Split: 0.25
|
||||||
m_Cascade3Split: {x: 0.1, y: 0.3}
|
m_Cascade3Split: {x: 0.1, y: 0.3}
|
||||||
|
|
@ -26,7 +26,7 @@ MonoBehaviour:
|
||||||
m_SupportsHDR: 1
|
m_SupportsHDR: 1
|
||||||
m_HDRColorBufferPrecision: 0
|
m_HDRColorBufferPrecision: 0
|
||||||
m_MSAA: 8
|
m_MSAA: 8
|
||||||
m_RenderScale: 1.5
|
m_RenderScale: 0.85
|
||||||
m_UpscalingFilter: 0
|
m_UpscalingFilter: 0
|
||||||
m_FsrOverrideSharpness: 0
|
m_FsrOverrideSharpness: 0
|
||||||
m_FsrSharpness: 0.92
|
m_FsrSharpness: 0.92
|
||||||
|
|
@ -45,7 +45,7 @@ MonoBehaviour:
|
||||||
m_MainLightShadowsSupported: 1
|
m_MainLightShadowsSupported: 1
|
||||||
m_MainLightShadowmapResolution: 8192
|
m_MainLightShadowmapResolution: 8192
|
||||||
m_AdditionalLightsRenderingMode: 1
|
m_AdditionalLightsRenderingMode: 1
|
||||||
m_AdditionalLightsPerObjectLimit: 4
|
m_AdditionalLightsPerObjectLimit: 2
|
||||||
m_AdditionalLightShadowsSupported: 1
|
m_AdditionalLightShadowsSupported: 1
|
||||||
m_AdditionalLightsShadowmapResolution: 8192
|
m_AdditionalLightsShadowmapResolution: 8192
|
||||||
m_AdditionalLightsShadowResolutionTierLow: 256
|
m_AdditionalLightsShadowResolutionTierLow: 256
|
||||||
|
|
@ -54,7 +54,7 @@ MonoBehaviour:
|
||||||
m_ReflectionProbeBlending: 1
|
m_ReflectionProbeBlending: 1
|
||||||
m_ReflectionProbeBoxProjection: 1
|
m_ReflectionProbeBoxProjection: 1
|
||||||
m_ReflectionProbeAtlas: 1
|
m_ReflectionProbeAtlas: 1
|
||||||
m_ShadowDistance: 200
|
m_ShadowDistance: 30
|
||||||
m_ShadowCascadeCount: 4
|
m_ShadowCascadeCount: 4
|
||||||
m_Cascade2Split: 0.25
|
m_Cascade2Split: 0.25
|
||||||
m_Cascade3Split: {x: 0.1, y: 0.3}
|
m_Cascade3Split: {x: 0.1, y: 0.3}
|
||||||
Loading…
Add table
Add a link
Reference in a new issue