Adding Match State controller
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c100db52e5
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13 changed files with 445 additions and 99 deletions
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@ -12,6 +12,7 @@ GameObject:
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- component: {fileID: 2152427255203126265}
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- component: {fileID: 2918837822014987993}
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- component: {fileID: 7845089877743661692}
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- component: {fileID: 4336209376377567030}
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m_Layer: 0
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m_Name: Player
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m_TagString: Untagged
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@ -87,3 +88,16 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.PlayerBuilderSpawner
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--- !u!114 &4336209376377567030
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3493329038866903420}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 4ce7a1bcbbd94474d9f5bc855c2394fc, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.PlayerMatchState
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ShowTopMostFoldoutHeaderGroup: 1
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