Fix cone make it look nice
This commit is contained in:
parent
4f57499e40
commit
c5c02ecc7e
2 changed files with 11 additions and 4 deletions
|
|
@ -254,9 +254,10 @@ MonoBehaviour:
|
||||||
m_Script: {fileID: 11500000, guid: 93bc533262394e1e8b122bbfad89391a, type: 3}
|
m_Script: {fileID: 11500000, guid: 93bc533262394e1e8b122bbfad89391a, type: 3}
|
||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier: Assembly-CSharp::TD.Visuals.ConeMesh
|
m_EditorClassIdentifier: Assembly-CSharp::TD.Visuals.ConeMesh
|
||||||
sides: 16
|
sides: 4
|
||||||
radius: 0.5
|
radius: 0.7071068
|
||||||
height: 1
|
height: 1.5
|
||||||
|
angularOffsetDegrees: 45
|
||||||
--- !u!1 &7580197837852108944
|
--- !u!1 &7580197837852108944
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|
|
||||||
|
|
@ -37,6 +37,11 @@ namespace TD.Visuals
|
||||||
[Min(0.001f)]
|
[Min(0.001f)]
|
||||||
[SerializeField] private float height = 1f;
|
[SerializeField] private float height = 1f;
|
||||||
|
|
||||||
|
[Tooltip("Rotation of the base ring around the vertical axis, in degrees. With a low " +
|
||||||
|
"side count this makes a pyramid; e.g. sides = 4 with a 45° offset and " +
|
||||||
|
"radius 0.7071 yields a square-based pyramid whose faces align to the X/Z axes.")]
|
||||||
|
[SerializeField] private float angularOffsetDegrees = 0f;
|
||||||
|
|
||||||
private Mesh mesh;
|
private Mesh mesh;
|
||||||
|
|
||||||
private void OnEnable() => Rebuild();
|
private void OnEnable() => Rebuild();
|
||||||
|
|
@ -89,7 +94,8 @@ namespace TD.Visuals
|
||||||
var vertices = new Vector3[sides + 2];
|
var vertices = new Vector3[sides + 2];
|
||||||
for (int i = 0; i < sides; i++)
|
for (int i = 0; i < sides; i++)
|
||||||
{
|
{
|
||||||
float angle = (i / (float)sides) * Mathf.PI * 2f;
|
float angle = (i / (float)sides) * Mathf.PI * 2f
|
||||||
|
+ angularOffsetDegrees * Mathf.Deg2Rad;
|
||||||
vertices[baseRingStart + i] = new Vector3(
|
vertices[baseRingStart + i] = new Vector3(
|
||||||
Mathf.Cos(angle) * radius,
|
Mathf.Cos(angle) * radius,
|
||||||
-halfHeight,
|
-halfHeight,
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue