music
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10 changed files with 218 additions and 27 deletions
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// Assets/_Project/Scripts/Audio/AudioCategory.cs
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namespace TD.Audio
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{
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public enum AudioCategory { TowerFire, EnemyHitDeath, UI, Music }
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public enum AudioCategory { TowerFire, EnemyHitDeath, UI }
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}
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27
Assets/_Project/Scripts/Audio/MusicPlayer.cs
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27
Assets/_Project/Scripts/Audio/MusicPlayer.cs
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// Assets/_Project/Scripts/Audio/MusicPlayer.cs
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using UnityEngine;
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namespace TD.Audio
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{
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/// <summary>
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/// Plays a single looping music track for the scene it lives in.
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/// Add to a GameObject in the scene, assign a clip, and it starts on load.
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/// </summary>
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[RequireComponent(typeof(AudioSource))]
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public class MusicPlayer : MonoBehaviour
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{
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[SerializeField] private AudioClip clip;
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[Range(0f, 1f)]
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[SerializeField] private float volume = 1f;
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private void Start()
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{
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var src = GetComponent<AudioSource>();
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src.clip = clip;
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src.volume = volume;
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src.loop = true;
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src.playOnAwake = false;
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src.Play();
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}
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}
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}
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2
Assets/_Project/Scripts/Audio/MusicPlayer.cs.meta
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2
Assets/_Project/Scripts/Audio/MusicPlayer.cs.meta
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fileFormatVersion: 2
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guid: 292ad37b9e4d1d7c28e59cf4dc1e99fa
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@ -13,7 +13,6 @@ Centralised voice-limited audio for the game. Lives in `Assets/_Project/Scripts/
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| `TowerFire` | Tower attack sounds |
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| `EnemyHitDeath` | Enemy damage and death sounds |
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| `UI` | Button clicks, placement confirmation, etc. |
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| `Music` | Background music |
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Voice limits and volume per category are configured in the Inspector on the `AudioManager` scene GameObject.
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@ -25,7 +24,6 @@ Suggested defaults:
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- TowerFire: 4 voices, volume 1.0
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- EnemyHitDeath: 8 voices, volume 1.0
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- UI: 4 voices, volume 1.0
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- Music: 2 voices, volume 0.8
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## Adding a new sound-emitting component
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