Committing missed main scene file from previous commit

This commit is contained in:
Matt F 2026-05-13 17:40:25 -07:00
parent f6cc6a7102
commit d92d00c83f

View file

@ -2026,6 +2026,56 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1755074868
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1755074870}
- component: {fileID: 1755074869}
m_Layer: 0
m_Name: FloatingTextSpawner
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!114 &1755074869
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1755074868}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a31401869def6d64c87e645f1da1aa2a, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::TD.UI.FloatingTextSpawner
prefab: {fileID: 4844901775730304629, guid: e5002bdc91043d24994f0b1cb578de56, type: 3}
goldColor: {r: 1, g: 0.84, b: 0.2, a: 1}
livesColor: {r: 0.95, g: 0.25, b: 0.25, a: 1}
verticalOffset: 2
positionJitter: 0.4
verticalJitter: 0.2
--- !u!4 &1755074870
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1755074868}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 18.96448, y: 0.5, z: 62.07733}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1949204941
GameObject:
m_ObjectHideFlags: 0
@ -2488,3 +2538,4 @@ SceneRoots:
- {fileID: 1380211462}
- {fileID: 1149980841}
- {fileID: 1731269687}
- {fileID: 1755074870}