add enemy identity definitions to fix split on death

This commit is contained in:
Ian Woods 2026-08-04 22:13:49 -07:00
parent ce56b6d829
commit ef5fca2441
9 changed files with 10 additions and 10 deletions

View file

@ -53,7 +53,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
GlobalObjectIdHash: 3037368120
GlobalObjectIdHash: 3715663997
InScenePlacedSourceGlobalObjectIdHash: 0
DeferredDespawnTick: 0
Ownership: 1
@ -125,7 +125,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.EnemyHealth
ShowTopMostFoldoutHeaderGroup: 1
definition: {fileID: 0}
definition: {fileID: 11400000, guid: edc686813aef43743bb15d356b511dff, type: 2}
deathAnimator: {fileID: 8642767442976997525}
deathAnimationDuration: 1.5
sinkDuration: 1.5