add enemy identity definitions to fix split on death
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9 changed files with 10 additions and 10 deletions
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@ -53,7 +53,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
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m_Name:
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m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
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GlobalObjectIdHash: 3037368120
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GlobalObjectIdHash: 3715663997
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InScenePlacedSourceGlobalObjectIdHash: 0
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DeferredDespawnTick: 0
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Ownership: 1
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@ -125,7 +125,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.EnemyHealth
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ShowTopMostFoldoutHeaderGroup: 1
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definition: {fileID: 0}
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definition: {fileID: 11400000, guid: edc686813aef43743bb15d356b511dff, type: 2}
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deathAnimator: {fileID: 8642767442976997525}
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deathAnimationDuration: 1.5
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sinkDuration: 1.5
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