add enemy identity definitions to fix split on death
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9 changed files with 10 additions and 10 deletions
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@ -126,7 +126,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.EnemyHealth
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ShowTopMostFoldoutHeaderGroup: 1
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definition: {fileID: 0}
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definition: {fileID: 11400000, guid: 21c69bd4b2c55cd4fa9cd9b551c6e3fe, type: 2}
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deathAnimator: {fileID: 6910253555362952583}
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deathAnimationDuration: 1.5
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sinkDuration: 1.5
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