add enemy identity definitions to fix split on death

This commit is contained in:
Ian Woods 2026-08-04 22:13:49 -07:00
parent ce56b6d829
commit ef5fca2441
9 changed files with 10 additions and 10 deletions

View file

@ -125,7 +125,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.EnemyHealth
ShowTopMostFoldoutHeaderGroup: 1
definition: {fileID: 0}
definition: {fileID: 11400000, guid: 4b981d8b44098894197507508f655072, type: 2}
deathAnimator: {fileID: 162562342023078655}
deathAnimationDuration: 1.5
sinkDuration: 1.5