add enemy identity definitions to fix split on death
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9 changed files with 10 additions and 10 deletions
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@ -125,7 +125,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.EnemyHealth
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ShowTopMostFoldoutHeaderGroup: 1
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definition: {fileID: 0}
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definition: {fileID: 11400000, guid: 77f4545654c5b7b41b2760a580da6068, type: 2}
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deathAnimator: {fileID: 2830498994423139172}
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deathAnimationDuration: 1.5
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sinkDuration: 1.5
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