Adding a ton of funcitonality to the builder's movement and build queue

This commit is contained in:
Matt F 2026-05-05 22:01:40 -07:00
parent a63cce53e2
commit f05734e19b
31 changed files with 3104 additions and 339 deletions

View file

@ -37,6 +37,8 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2153758330548988791}
- {fileID: 5176306400449771234}
- {fileID: 6565619444702228235}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &1354786839850046103
@ -108,7 +110,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
GlobalObjectIdHash: 2050641840
GlobalObjectIdHash: 472470935
InScenePlacedSourceGlobalObjectIdHash: 0
DeferredDespawnTick: 0
Ownership: 1
@ -182,12 +184,17 @@ MonoBehaviour:
ShowTopMostFoldoutHeaderGroup: 1
moveSpeed: 8
arrivalThreshold: 0.05
turnRateDegPerSec: 540
heightOffset: 2
terrainRaycastMaxDistance: 100
terrainLayerMask:
serializedVersion: 2
m_Bits: 128
buildRange: 6
maxQueueDepth: 32
buildSiteVisualPrefab: {fileID: 7720770984308489338, guid: dff852699e2897b4494fcbc7f7e547d6, type: 3}
tintedRenderers:
- {fileID: 4167417797825706430}
--- !u!114 &4533726421250799861
MonoBehaviour:
m_ObjectHideFlags: 0
@ -204,6 +211,12 @@ MonoBehaviour:
buildablePlaneLayerMask:
serializedVersion: 2
m_Bits: 64
selectionLayerMask:
serializedVersion: 2
m_Bits: 256
buildSiteLayerMask:
serializedVersion: 2
m_Bits: 512
raycastMaxDistance: 500
--- !u!114 &6467759961575585905
MonoBehaviour:
@ -219,6 +232,109 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.BuildRangeIndicator
projector: {fileID: 2082893476690950776}
projectionDepth: 50
--- !u!1 &2558028744543194000
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6565619444702228235}
- component: {fileID: 1724910192658818315}
- component: {fileID: 6010362400907743827}
- component: {fileID: 6997342110466460015}
m_Layer: 0
m_Name: SelectionRing
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6565619444702228235
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2558028744543194000}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0.05, z: 0}
m_LocalScale: {x: 2, y: 0.02, z: 2}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5490805221566030526}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &1724910192658818315
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2558028744543194000}
m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0}
--- !u!23 &6010362400907743827
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2558028744543194000}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RayTracingAccelStructBuildFlagsOverride: 0
m_RayTracingAccelStructBuildFlags: 1
m_SmallMeshCulling: 1
m_ForceMeshLod: -1
m_MeshLodSelectionBias: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 81d0983426a4a31478788e89e22b0e80, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_GlobalIlluminationMeshLod: 0
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_MaskInteraction: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!114 &6997342110466460015
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2558028744543194000}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 67895f626233fdc499dffbbfcc225530, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.SelectionRingVisual
--- !u!1 &4357234114074764669
GameObject:
m_ObjectHideFlags: 0
@ -280,3 +396,56 @@ MonoBehaviour:
m_VisibleInScene: 1
version: 1
m_DecalLayerMask: 1
--- !u!1 &6563645777727655090
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5176306400449771234}
- component: {fileID: 5557638594792396607}
m_Layer: 8
m_Name: SelectionTrigger
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5176306400449771234
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6563645777727655090}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 5490805221566030526}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!65 &5557638594792396607
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6563645777727655090}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 1
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 2, z: 1}
m_Center: {x: 0, y: 0, z: 0}