Y offsets to spawning

This commit is contained in:
Ian Woods 2026-06-23 21:32:05 -07:00
parent 53e7fc78a7
commit f301d7ade9
2 changed files with 31 additions and 10 deletions

View file

@ -25,10 +25,6 @@ namespace TD.Gameplay
"groups rather than between individual enemies.")]
public float SpawnInterval;
[Tooltip("Max X-axis world-unit offset applied randomly to each enemy's spawn position. " +
"0 = all spawn at the exact tile centre. Spreads enemies left/right without " +
"affecting their forward/backward position or A* pathfinding.")]
public float SpawnSpread;
}
/// <summary>