Y offsets to spawning
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2 changed files with 31 additions and 10 deletions
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@ -25,10 +25,6 @@ namespace TD.Gameplay
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"groups rather than between individual enemies.")]
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public float SpawnInterval;
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[Tooltip("Max X-axis world-unit offset applied randomly to each enemy's spawn position. " +
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"0 = all spawn at the exact tile centre. Spreads enemies left/right without " +
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"affecting their forward/backward position or A* pathfinding.")]
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public float SpawnSpread;
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}
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/// <summary>
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