Adding Text Mesh Pro, new enemies, new enemy waves, new HUD functionality, New animators, a retry function, and floating text for gold earned and lives lost.
This commit is contained in:
parent
3287e8ea43
commit
f6cc6a7102
110 changed files with 62003 additions and 251 deletions
19
Assets/_Project/Data/WaveDefinitions/Wave2Definition.asset
Normal file
19
Assets/_Project/Data/WaveDefinitions/Wave2Definition.asset
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!114 &11400000
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 0}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: 48e93688dc0fb5b4cbe7be9a241b4421, type: 3}
|
||||
m_Name: Wave2Definition
|
||||
m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.WaveDefinition
|
||||
PrepTime: 10
|
||||
Entries:
|
||||
- EnemyType: {fileID: 11400000, guid: 6e0d4bffb987ed448a76fd2a7d31cb38, type: 2}
|
||||
Count: 50
|
||||
SpawnInterval: 0.5
|
||||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 190e39db44aa0794aa808fd60976f7c4
|
||||
NativeFormatImporter:
|
||||
externalObjects: {}
|
||||
mainObjectFileID: 11400000
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Loading…
Add table
Add a link
Reference in a new issue