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No commits in common. "a26d0acbfb0ce55732a1e41a56879fc795d848f3" and "db9c828e63c3c26392c9c86e6f43ebf7c3b94a43" have entirely different histories.
a26d0acbfb
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db9c828e63
13 changed files with 3 additions and 116 deletions
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@ -25,7 +25,7 @@ MonoBehaviour:
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areaSound:
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clip: {fileID: 8300000, guid: 038ff3eab9aa0034bac26ccb648ef2a1, type: 3}
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volume: 0.632
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minPitch: 1.04
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minPitch: 1.14
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maxPitch: 0.96
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SlowFactor: 0.5
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EffectDuration: 8
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@ -1,31 +0,0 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 37cc60a4a6e53e24cb6d1c0be310868a, type: 3}
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m_Name: SlowAreaUpgradedSpell
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m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.BuilderSpells.SlowAreaUpgradedSpellDefinition
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DisplayName: Slow Area II
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Description: Upgraded Slow Area. Slows for 50% longer.
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Icon: {fileID: 0}
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Cooldown: 10
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TargetType: 1
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Radius: 5
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enemyLayerMask:
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serializedVersion: 2
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m_Bits: 1152
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areaVfxPrefab: {fileID: 1462673130280185047, guid: bf2f1f2a9a54e9162b80673e3f7eeaf6, type: 3}
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areaSound:
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clip: {fileID: 8300000, guid: 038ff3eab9aa0034bac26ccb648ef2a1, type: 3}
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volume: 0.632
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minPitch: 1.04
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maxPitch: 0.96
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SlowFactor: 0.5
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EffectDuration: 12
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@ -1,8 +0,0 @@
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@ -1,20 +0,0 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 7b1c5b562f39c72eea3bafd0165af078, type: 3}
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m_Name: Draft_BuilderSpellOption_SlowAreaUpgrade
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m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.Draft.BuilderSpellUpgradeDraftOption
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DisplayName: Slow Area II
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Description: Slows enemies in the area for 50% longer than the default slow area.
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Icon: {fileID: 0}
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Weight: 1
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BaseKind: 1
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UpgradedKind: 2
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@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: d180030b68a9a5e1da497bf6f83451d4
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@ -13428,7 +13428,6 @@ MonoBehaviour:
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spells:
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- {fileID: 11400000, guid: 051c48f416e5366b59d49b0e062333ac, type: 2}
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- {fileID: 11400000, guid: d893f46b037536b4ba91307e184cecfe, type: 2}
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- {fileID: 11400000, guid: 364edf6abc3c31e33b53d0a01142b8ab, type: 2}
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--- !u!4 &914832726
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Transform:
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m_ObjectHideFlags: 0
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@ -28787,7 +28786,6 @@ MonoBehaviour:
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- {fileID: 11400000, guid: 65ff25c1c8a89f7df8e88f71968c1c98, type: 2}
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- {fileID: 11400000, guid: 5f390de69ba43b2a6a0d89cf09580320, type: 2}
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- {fileID: 11400000, guid: 29b35841f7e5db454903798cb5d83434, type: 2}
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- {fileID: 11400000, guid: d180030b68a9a5e1da497bf6f83451d4, type: 2}
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--- !u!4 &2139601601
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Transform:
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m_ObjectHideFlags: 0
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@ -11,6 +11,5 @@ namespace TD.Core
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{
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Fireball = 0,
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SlowArea = 1,
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SlowAreaUpgraded = 2,
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}
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}
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@ -1,21 +0,0 @@
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// Assets/_Project/Scripts/Gameplay/BuilderSpells/SlowAreaUpgradedSpellDefinition.cs
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using TD.Core;
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using UnityEngine;
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namespace TD.Gameplay.BuilderSpells
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{
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/// <summary>
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/// Draft upgrade for <see cref="SlowAreaSpellDefinition"/> — identical behavior, just a
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/// distinct <see cref="BuilderSpellKind"/> so <see
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/// cref="TD.Gameplay.Draft.BuilderSpellUpgradeDraftOption"/> can replace the base spell
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/// with this one in the player's loadout. All fields (SlowFactor, EffectDuration, etc.)
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/// are inherited; author this asset with a longer EffectDuration than the base spell.
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/// </summary>
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[CreateAssetMenu(fileName = "SlowAreaUpgradedSpell",
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menuName = "TD/Builder Spells/Slow Area (Upgraded)")]
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public class SlowAreaUpgradedSpellDefinition : SlowAreaSpellDefinition
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{
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public override BuilderSpellKind Kind => BuilderSpellKind.SlowAreaUpgraded;
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}
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}
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@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: 37cc60a4a6e53e24cb6d1c0be310868a
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@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: 717648113e8090fc6856744d898ab375
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@ -15,9 +15,7 @@ namespace TD.Gameplay.Draft
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/// <see cref="PlayerSpellLoadout"/> and <see cref="BuilderSpellPool"/> already key off of.
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/// <see cref="IsValidFor"/> also checks slot capacity — once
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/// <see cref="PlayerSpellLoadout.MaxSpellSlots"/> is reached, no further spell options are
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/// offered. Gates on <see cref="PlayerSpellLoadout.PlayerHasEverGranted"/> rather than
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/// current possession, so a base spell already upgraded past (see
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/// <see cref="BuilderSpellUpgradeDraftOption"/>) is never re-offered.
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/// offered.
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/// </remarks>
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[CreateAssetMenu(fileName = "BuilderSpellOption", menuName = "TD/Draft/Builder Spell Option")]
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public class BuilderSpellDraftOption : DraftOption
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@ -31,7 +29,7 @@ namespace TD.Gameplay.Draft
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var loadout = PlayerSpellLoadout.GetForClient(clientId);
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if (loadout == null) return false;
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if (loadout.SlotCount >= PlayerSpellLoadout.MaxSpellSlots) return false;
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return !loadout.PlayerHasEverGranted(Kind);
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return !loadout.PlayerHasSpell(Kind);
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}
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public override bool ServerApply(ulong clientId)
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@ -1,2 +0,0 @@
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fileFormatVersion: 2
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guid: 7b1c5b562f39c72eea3bafd0165af078
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@ -60,10 +60,6 @@ namespace TD.Gameplay
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private readonly NetworkList<SpellSlot> spells = new NetworkList<SpellSlot>();
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// Every kind ever granted this match, including ones since upgraded away. Unlike
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// `spells`, entries here are never removed — see PlayerHasEverGranted.
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private readonly NetworkList<byte> everGrantedKinds = new NetworkList<byte>();
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/// <summary>Fired on every peer when a spell is granted or a cooldown changes.</summary>
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public event System.Action OnLoadoutChanged;
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@ -104,14 +100,6 @@ namespace TD.Gameplay
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public BuilderSpellKind? GetKind(int slot)
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=> (slot >= 0 && slot < spells.Count) ? spells[slot].Kind : (BuilderSpellKind?)null;
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/// <summary>
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/// True if this player has ever been granted the given spell this match, whether or
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/// not it's still occupying a slot (e.g. it may have since been upgraded away). Used
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/// by <see cref="TD.Gameplay.Draft.BuilderSpellDraftOption"/> so a base spell already
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/// upgraded past is never re-offered.
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/// </summary>
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public bool PlayerHasEverGranted(BuilderSpellKind kind) => everGrantedKinds.Contains((byte)kind);
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/// <summary>True if <paramref name="slot"/> is out of range, empty, or still cooling down.</summary>
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public bool IsSlotOnCooldown(int slot)
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{
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@ -148,7 +136,6 @@ namespace TD.Gameplay
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if (PlayerHasSpell(kind)) return false;
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spells.Add(SpellSlot.CreateReady(kind));
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if (!everGrantedKinds.Contains((byte)kind)) everGrantedKinds.Add((byte)kind);
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return true;
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}
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@ -168,7 +155,6 @@ namespace TD.Gameplay
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if (spells[i].Kind == oldKind)
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{
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spells[i] = SpellSlot.CreateReady(newKind);
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if (!everGrantedKinds.Contains((byte)newKind)) everGrantedKinds.Add((byte)newKind);
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return true;
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}
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}
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