A tower defense game made in Unity
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Matt F 1afc78d64f Code fix to make sure towers are flush with the ground
This may need to be changed later if we have any towers that have visuals that go underneath the ground. Right now that won't work, but we also don't have anything like that.
2026-06-25 11:36:31 -07:00
Assets Code fix to make sure towers are flush with the ground 2026-06-25 11:36:31 -07:00
Packages add wiring for offensive buffs 2026-06-23 19:57:35 -07:00
ProjectSettings Changing Lighting in 9 Player Map 2026-05-27 00:14:11 -07:00
.gitattributes Ignore claude and other mac stuff 2026-06-02 21:53:37 -07:00
.gitignore Paint towers with some the colors of the wind 2026-06-03 00:00:14 -07:00
.vsconfig Adding Gold Manager with initial network setup 2026-04-23 22:44:45 -07:00
Project_Context.md Refactor: Remove TowerRegistry, replicate towers by TypeID 2026-06-25 11:21:43 -07:00
Project_Roadmap.md Adding the bones of the drafting system by removing the wall and siege towers from the base set and adding them temporarily as choices for the draft. Also adding Project_Context and Project_Roadmap documents to use with Claude 2026-06-24 00:15:17 -07:00