A tower defense game made in Unity
Find a file
Matt F 6c03a2f250 Docs: mark Tower Sell done; note budgeted pathfinding re-path scheduler
Updates Project_Context.md + Project_Roadmap.md for the tower-sell work (refund rules, coin VFX/SFX, refund excluded from income) and the PathfindingService budgeted re-path scheduler that removed the sell/placement frame hitch. Follows commit 0b4cde4 which landed the code + art.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 23:21:32 -07:00
Assets Adding the feature to sell towers with VFX and audio included 2026-07-14 23:15:34 -07:00
Packages Merge branch 'main' into new-effects-work 2026-06-30 22:31:52 -07:00
ProjectSettings music 2026-06-30 23:27:36 -07:00
.gitattributes Ignore claude and other mac stuff 2026-06-02 21:53:37 -07:00
.gitignore Paint towers with some the colors of the wind 2026-06-03 00:00:14 -07:00
.vsconfig Adding Gold Manager with initial network setup 2026-04-23 22:44:45 -07:00
Project_Context.md Docs: mark Tower Sell done; note budgeted pathfinding re-path scheduler 2026-07-14 23:21:32 -07:00
Project_Roadmap.md Docs: mark Tower Sell done; note budgeted pathfinding re-path scheduler 2026-07-14 23:21:32 -07:00