..
BuilderEffects
new builder option per draft - first one is gold per kill
2026-07-07 22:55:35 -07:00
BuilderSpells
slow area upgrade test
2026-07-25 23:22:11 -07:00
Draft
First pass at full refactor to 2.0 design
2026-07-30 17:45:11 -07:00
EnemyAbilities
Scale difficulty by run position; wipe towers at phase end
2026-07-31 00:32:33 -07:00
EnemyUpgrades
First pass at full refactor to 2.0 design
2026-07-30 17:45:11 -07:00
Waves
Scale difficulty by run position; wipe towers at phase end
2026-07-31 00:32:33 -07:00
Builder.cs
Adding 9 Player level
2026-05-21 23:36:19 -07:00
Builder.cs.meta
Adding tons of new functionality
2026-05-04 00:01:30 -07:00
BuilderEffects.meta
new builder option per draft - first one is gold per kill
2026-07-07 22:55:35 -07:00
BuilderInputController.cs
Add settings menu to control audio and return to main menu
2026-07-28 22:02:28 -07:00
BuilderInputController.cs.meta
Adding tons of new functionality
2026-05-04 00:01:30 -07:00
BuilderSettings.cs
Swapping cylinder for default human and adding animation states
2026-05-05 23:23:32 -07:00
BuilderSettings.cs.meta
Swapping cylinder for default human and adding animation states
2026-05-05 23:23:32 -07:00
BuilderSpellCastController.cs
Add settings menu to control audio and return to main menu
2026-07-28 22:02:28 -07:00
BuilderSpellCastController.cs.meta
draft options working; spells won't cast though
2026-07-14 20:56:50 -07:00
BuilderSpells.meta
draft options working; spells won't cast though
2026-07-14 20:56:50 -07:00
BuilderUpgradeManager.cs
start of draft option upgrades
2026-07-22 00:00:05 -07:00
BuilderUpgradeManager.cs.meta
new builder option per draft - first one is gold per kill
2026-07-07 22:55:35 -07:00
BuildJob.cs
Adding a ton of funcitonality to the builder's movement and build queue
2026-05-05 22:01:40 -07:00
BuildJob.cs.meta
Adding a ton of funcitonality to the builder's movement and build queue
2026-05-05 22:01:40 -07:00
BuildRangeIndicator.cs
Adding tons of new functionality
2026-05-04 00:01:30 -07:00
BuildRangeIndicator.cs.meta
Adding tons of new functionality
2026-05-04 00:01:30 -07:00
BuildSiteVisual.cs
building falling from orbit sound
2026-07-06 23:56:45 -07:00
BuildSiteVisual.cs.meta
Adding a ton of funcitonality to the builder's movement and build queue
2026-05-05 22:01:40 -07:00
CameraController.cs
Add settings menu to control audio and return to main menu
2026-07-28 22:02:28 -07:00
CameraController.cs.meta
Adding tons of new functionality
2026-05-04 00:01:30 -07:00
ChatService.cs
Everything related to chat functionality, and updating the projectile prefab to rotate properly
2026-05-15 13:40:13 -07:00
ChatService.cs.meta
Everything related to chat functionality, and updating the projectile prefab to rotate properly
2026-05-15 13:40:13 -07:00
Draft.meta
Adding the bones of the drafting system by removing the wall and siege towers from the base set and adding them temporarily as choices for the draft. Also adding Project_Context and Project_Roadmap documents to use with Claude
2026-06-24 00:15:17 -07:00
EnemyAbilities.meta
first pass at enemy upgrades
2026-07-28 20:59:43 -07:00
EnemyAbility.cs
First pass at full refactor to 2.0 design
2026-07-30 17:45:11 -07:00
EnemyAbility.cs.meta
first pass at enemy upgrades
2026-07-28 20:59:43 -07:00
EnemyDefinition.cs
Scale difficulty by run position; wipe towers at phase end
2026-07-31 00:32:33 -07:00
EnemyDefinition.cs.meta
We've got enemies and movement!!
2026-05-12 22:18:23 -07:00
EnemyHealth.cs
Scale difficulty by run position; wipe towers at phase end
2026-07-31 00:32:33 -07:00
EnemyHealth.cs.meta
Adding major combat changes and features
2026-05-12 21:31:10 -07:00
EnemyMovement.cs
First pass at full refactor to 2.0 design
2026-07-30 17:45:11 -07:00
EnemyMovement.cs.meta
We've got enemies and movement!!
2026-05-12 22:18:23 -07:00
EnemyScalingConfig.cs
Scale difficulty by run position; wipe towers at phase end
2026-07-31 00:32:33 -07:00
EnemyScalingConfig.cs.meta
Scale difficulty by run position; wipe towers at phase end
2026-07-31 00:32:33 -07:00
EnemyStatus.cs
We've got enemies and movement!!
2026-05-12 22:18:23 -07:00
EnemyStatus.cs.meta
Adding major combat changes and features
2026-05-12 21:31:10 -07:00
EnemyUpgrades.meta
First pass at full refactor to 2.0 design
2026-07-30 17:45:11 -07:00
GoldConfig.cs
Scale difficulty by run position; wipe towers at phase end
2026-07-31 00:32:33 -07:00
GoldConfig.cs.meta
Updating HUD, Gold Config, and finishing off Play flow for 9player map.
2026-05-22 12:18:23 -07:00
ISelectable.cs
Major updates to the HUD and selectable objects
2026-05-11 23:57:35 -07:00
ISelectable.cs.meta
Major updates to the HUD and selectable objects
2026-05-11 23:57:35 -07:00
LevelLoader.cs
Adding flying functionality for enemies
2026-06-23 22:27:35 -07:00
LevelLoader.cs.meta
Major changes to editor tools, and adding new layer for buildable towers
2026-05-01 10:50:03 -07:00
LobbyService.cs
Adding 9 Player level
2026-05-21 23:36:19 -07:00
LobbyService.cs.meta
Comitting lobby code without testing.
2026-05-15 14:30:15 -07:00
MapRegistry.cs
Updating HUD, Gold Config, and finishing off Play flow for 9player map.
2026-05-22 12:18:23 -07:00
MapRegistry.cs.meta
Adding 9 Player level
2026-05-21 23:36:19 -07:00
MatchState.cs
Adding Match State controller
2026-05-12 10:31:23 -07:00
MatchState.cs.meta
Adding Match State controller
2026-05-12 10:31:23 -07:00
PathfindingService.cs
Adding the feature to sell towers with VFX and audio included
2026-07-14 23:15:34 -07:00
PathfindingService.cs.meta
We've got enemies and movement!!
2026-05-12 22:18:23 -07:00
PlayerBuilderSpawner.cs
Updating HUD, Gold Config, and finishing off Play flow for 9player map.
2026-05-22 12:18:23 -07:00
PlayerBuilderSpawner.cs.meta
Adding tons of new functionality
2026-05-04 00:01:30 -07:00
PlayerGoldManager.cs
Add tower Sell action with refund + coin VFX/SFX
2026-07-14 20:05:06 -07:00
PlayerGoldManager.cs.meta
More major updates to tools, added map area volume, made gold manager network managed per player.
2026-05-01 15:18:44 -07:00
PlayerMatchState.cs
First pass at full refactor to 2.0 design
2026-07-30 17:45:11 -07:00
PlayerMatchState.cs.meta
Adding Match State controller
2026-05-12 10:31:23 -07:00
PlayerSpellLoadout.cs
upgrades working; fix a small bug in which a base spell could be re-offered after picking an upgrade
2026-07-25 23:46:45 -07:00
PlayerSpellLoadout.cs.meta
draft options working; spells won't cast though
2026-07-14 20:56:50 -07:00
PlayerTowerDeck.cs
start of draft option upgrades
2026-07-22 00:00:05 -07:00
PlayerTowerDeck.cs.meta
Adding new tower types and concept of tower deck
2026-06-23 21:55:12 -07:00
PlayerTowerUpgrades.cs
First pass at full refactor to 2.0 design
2026-07-30 17:45:11 -07:00
PlayerTowerUpgrades.cs.meta
First pass at full refactor to 2.0 design
2026-07-30 17:45:11 -07:00
RaceDefinition.cs
Refactor: Remove TowerRegistry, replicate towers by TypeID
2026-06-25 11:21:43 -07:00
RaceDefinition.cs.meta
Adding new Races, Main Menu -> Lobby flow, and what's needed to set up multiplayer testing.
2026-05-17 23:31:02 -07:00
RaceRegistry.cs
Adding new Races, Main Menu -> Lobby flow, and what's needed to set up multiplayer testing.
2026-05-17 23:31:02 -07:00
RaceRegistry.cs.meta
Adding new Races, Main Menu -> Lobby flow, and what's needed to set up multiplayer testing.
2026-05-17 23:31:02 -07:00
SelectionState.cs
Major updates to the HUD and selectable objects
2026-05-11 23:57:35 -07:00
SelectionState.cs.meta
Adding a ton of funcitonality to the builder's movement and build queue
2026-05-05 22:01:40 -07:00
SelectionVisualizer.cs
Paint towers with some the colors of the wind
2026-06-03 00:00:14 -07:00
SelectionVisualizer.cs.meta
Major updates to the HUD and selectable objects
2026-05-11 23:57:35 -07:00
SpellHotkeys.cs
draft options working; spells won't cast though
2026-07-14 20:56:50 -07:00
SpellHotkeys.cs.meta
draft options working; spells won't cast though
2026-07-14 20:56:50 -07:00
SpellSlot.cs
draft options working; spells won't cast though
2026-07-14 20:56:50 -07:00
SpellSlot.cs.meta
draft options working; spells won't cast though
2026-07-14 20:56:50 -07:00
TowerInstance.cs
First pass at full refactor to 2.0 design
2026-07-30 17:45:11 -07:00
TowerInstance.cs.meta
Adding tons of new functionality
2026-05-04 00:01:30 -07:00
TowerPaintController.cs
Add settings menu to control audio and return to main menu
2026-07-28 22:02:28 -07:00
TowerPaintController.cs.meta
Paint towers with some the colors of the wind
2026-06-03 00:00:14 -07:00
TowerPlacementController.cs
change activeDef to activeTowerDefinition so dummies like me can read the code
2026-06-02 22:25:44 -07:00
TowerPlacementController.cs.meta
Adding tons of new functionality
2026-05-04 00:01:30 -07:00
TowerPlacementManager.cs
Scale difficulty by run position; wipe towers at phase end
2026-07-31 00:32:33 -07:00
TowerPlacementManager.cs.meta
Adding tons of new functionality
2026-05-04 00:01:30 -07:00
TowerPlacementSettings.cs
Adding new tower types and concept of tower deck
2026-06-23 21:55:12 -07:00
TowerPlacementSettings.cs.meta
Adding tons of new functionality
2026-05-04 00:01:30 -07:00
TowerPlacementTestTrigger.cs
Adding tons of new functionality
2026-05-04 00:01:30 -07:00
TowerPlacementTestTrigger.cs.meta
Adding tons of new functionality
2026-05-04 00:01:30 -07:00
WaveDefinition.cs
Scale difficulty by run position; wipe towers at phase end
2026-07-31 00:32:33 -07:00
WaveDefinition.cs.meta
We've got enemies and movement!!
2026-05-12 22:18:23 -07:00
WaveManager.cs
Scale difficulty by run position; wipe towers at phase end
2026-07-31 00:32:33 -07:00
WaveManager.cs.meta
We've got enemies and movement!!
2026-05-12 22:18:23 -07:00
Waves.meta
First pass at full refactor to 2.0 design
2026-07-30 17:45:11 -07:00