UnityTowerDefense/Assets/_Project/Prefabs/Player/Player.prefab
Matt F a63cce53e2 Adding tons of new functionality
Decals, ghost textures, placement functionality, builder stub ins, a new camera system,  and more.
2026-05-04 00:01:30 -07:00

89 lines
2.8 KiB
Text

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &3493329038866903420
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8600750867913649879}
- component: {fileID: 2152427255203126265}
- component: {fileID: 2918837822014987993}
- component: {fileID: 7845089877743661692}
m_Layer: 0
m_Name: Player
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &8600750867913649879
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3493329038866903420}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 36.397, y: 0.5, z: 6.33766}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &2152427255203126265
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3493329038866903420}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d5a57f767e5e46a458fc5d3c628d0cbb, type: 3}
m_Name:
m_EditorClassIdentifier: Unity.Netcode.Runtime::Unity.Netcode.NetworkObject
GlobalObjectIdHash: 121878297
InScenePlacedSourceGlobalObjectIdHash: 0
DeferredDespawnTick: 0
Ownership: 1
AlwaysReplicateAsRoot: 0
SynchronizeTransform: 1
ActiveSceneSynchronization: 0
SceneMigrationSynchronization: 0
SpawnWithObservers: 1
DontDestroyWithOwner: 0
AutoObjectParentSync: 1
SyncOwnerTransformWhenParented: 1
AllowOwnerToParent: 0
--- !u!114 &2918837822014987993
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3493329038866903420}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 6b9796562d7cc274f832657f21a61cce, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.PlayerGoldManager
ShowTopMostFoldoutHeaderGroup: 1
startingGold: 100
--- !u!114 &7845089877743661692
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 3493329038866903420}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 0f4c46f8263f72541b0f782b446de941, type: 3}
m_Name:
m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.PlayerBuilderSpawner
ShowTopMostFoldoutHeaderGroup: 1
builderPrefab: {fileID: 116861493430507844, guid: 3398cc5831880954487717577f61b6d7, type: 3}