38 lines
1.2 KiB
Text
38 lines
1.2 KiB
Text
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: 7b353a757b6e6774d97e6fb8ba138fcc, type: 3}
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m_Name: SiegeCannonTower
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m_EditorClassIdentifier: Assembly-CSharp::TD.Towers.TowerDefinition
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DisplayName: Siege Cannon Tower
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Description: Lobs a ballistic shell that deals splash damage where it lands. Targets
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ground enemies only.
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FootprintSize: {x: 2, y: 2}
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GoldCost: 50
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TowerPrefab: {fileID: 6482414459531823157, guid: 85ad5cd50543454891b343720f3048d6, type: 3}
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DamageType: 0
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TargetPriority: 0
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TargetType: 1
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GroundedOnly: 1
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Damage: 25
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Range: 16
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FireRate: 0.8
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SplashRadius: 3
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ChainCount: 0
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SlowFactor: 0
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ProjectileSpeed: 10
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Icon: {fileID: 21300000, guid: 1423e4bda9704c3b826b0eb847c29c1c, type: 3}
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