A tower defense game made in Unity
Find a file
Matt F bc557af624 Finish Phase 1.2 HUD: selection wiring, command grid context, build progress bar
- Builder.DisplayName: stub property ("Builder (P{n})") for portrait label; swaps
  to real player name when MatchState lands in Phase 1.3
- HUDController: subscribe SelectionState.OnSelectionChanged in OnEnable/OnDisable;
  HandleSelectionChanged drives portrait label + grays out command grid when nothing
  is selected; Start() seeds initial state in case builder auto-selected before Start
- BuildSiteVisual: ComputeProgressNormalized() public API ([0,1], safe on any client);
  OnNetworkSpawn spawns a non-networked BuildProgressBar child
- BuildProgressBar: new world-space uGUI Canvas bar; green while Constructing, yellow
  while Paused, hidden while Queued; billboards to Camera.main each LateUpdate;
  auto-destroyed when parent BuildSiteVisual despawns

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 18:03:34 -07:00
.claude/worktrees/dazzling-hoover-3d45a2/.claude Minimap! 2026-05-10 22:26:55 -07:00
Assets Finish Phase 1.2 HUD: selection wiring, command grid context, build progress bar 2026-05-11 18:03:34 -07:00
Packages Reorganizing Project Folder Structure 2026-04-23 21:24:23 -07:00
ProjectSettings Adding a ton of funcitonality to the builder's movement and build queue 2026-05-05 22:01:40 -07:00
.gitattributes Initial Unity 6.4 URP project setup 2026-04-23 18:40:54 -07:00
.gitignore Adding a ton of funcitonality to the builder's movement and build queue 2026-05-05 22:01:40 -07:00
.vsconfig Adding Gold Manager with initial network setup 2026-04-23 22:44:45 -07:00
Project_Roadmap.md Adding project roadmap and Mixamo tests 2026-05-06 23:29:11 -07:00