A tower defense game made in Unity
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2026-08-04 21:47:08 -07:00
Assets smear out blink times so enemies don't blink in clusters 2026-08-04 21:47:08 -07:00
Docs Scale difficulty by run position; wipe towers at phase end 2026-07-31 00:32:33 -07:00
Packages Merge branch 'main' into new-effects-work 2026-06-30 22:31:52 -07:00
ProjectSettings music 2026-06-30 23:27:36 -07:00
.gitattributes Ignore claude and other mac stuff 2026-06-02 21:53:37 -07:00
.gitignore Paint towers with some the colors of the wind 2026-06-03 00:00:14 -07:00
.vsconfig Adding Gold Manager with initial network setup 2026-04-23 22:44:45 -07:00
Project_Context.md First pass at full refactor to 2.0 design 2026-07-30 17:45:11 -07:00
Project_Roadmap.md Docs: mark Tower Sell done; note budgeted pathfinding re-path scheduler 2026-07-14 23:21:32 -07:00