UnityTowerDefense/Assets/_Project/Scripts/Core/BuilderEffectKind.cs

14 lines
489 B
C#

// Assets/_Project/Scripts/Core/BuilderEffectKind.cs
namespace TD.Core
{
/// <summary>
/// Identifies which builder effect a
/// <see cref="TD.Gameplay.BuilderEffects.BuilderEffectDefinition"/> represents. Backs a
/// bitmask on <see cref="TD.Gameplay.BuilderUpgradeManager"/>, so keep this to 32 entries
/// or fewer (or widen the mask to ulong if it ever needs more).
/// </summary>
public enum BuilderEffectKind : byte
{
GoldPerKill = 0,
}
}