..
Draft
Adding the bones of the drafting system by removing the wall and siege towers from the base set and adding them temporarily as choices for the draft. Also adding Project_Context and Project_Roadmap documents to use with Claude
2026-06-24 00:15:17 -07:00
ActiveBuff.cs
add wiring for offensive buffs
2026-06-23 19:57:35 -07:00
ActiveBuff.cs.meta
add wiring for offensive buffs
2026-06-23 19:57:35 -07:00
BuffCategory.cs
add wiring for offensive buffs
2026-06-23 19:57:35 -07:00
BuffCategory.cs.meta
add wiring for offensive buffs
2026-06-23 19:57:35 -07:00
BuffDefinition.cs
add wiring for offensive buffs
2026-06-23 19:57:35 -07:00
BuffDefinition.cs.meta
add wiring for offensive buffs
2026-06-23 19:57:35 -07:00
Builder.cs
Adding 9 Player level
2026-05-21 23:36:19 -07:00
Builder.cs.meta
Adding tons of new functionality
2026-05-04 00:01:30 -07:00
BuilderInputController.cs
purchase buffs menu works
2026-06-23 19:57:38 -07:00
BuilderInputController.cs.meta
Adding tons of new functionality
2026-05-04 00:01:30 -07:00
BuilderSettings.cs
Swapping cylinder for default human and adding animation states
2026-05-05 23:23:32 -07:00
BuilderSettings.cs.meta
Swapping cylinder for default human and adding animation states
2026-05-05 23:23:32 -07:00
BuildJob.cs
Adding a ton of funcitonality to the builder's movement and build queue
2026-05-05 22:01:40 -07:00
BuildJob.cs.meta
Adding a ton of funcitonality to the builder's movement and build queue
2026-05-05 22:01:40 -07:00
BuildRangeIndicator.cs
Adding tons of new functionality
2026-05-04 00:01:30 -07:00
BuildRangeIndicator.cs.meta
Adding tons of new functionality
2026-05-04 00:01:30 -07:00
BuildSiteVisual.cs
Feature: per-tower construction-phase build bisuals
2026-06-25 11:33:23 -07:00
BuildSiteVisual.cs.meta
Adding a ton of funcitonality to the builder's movement and build queue
2026-05-05 22:01:40 -07:00
CameraController.cs
Everything related to chat functionality, and updating the projectile prefab to rotate properly
2026-05-15 13:40:13 -07:00
CameraController.cs.meta
Adding tons of new functionality
2026-05-04 00:01:30 -07:00
ChatService.cs
Everything related to chat functionality, and updating the projectile prefab to rotate properly
2026-05-15 13:40:13 -07:00
ChatService.cs.meta
Everything related to chat functionality, and updating the projectile prefab to rotate properly
2026-05-15 13:40:13 -07:00
Draft.meta
Adding the bones of the drafting system by removing the wall and siege towers from the base set and adding them temporarily as choices for the draft. Also adding Project_Context and Project_Roadmap documents to use with Claude
2026-06-24 00:15:17 -07:00
EnemyDefinition.cs
Adding flying functionality for enemies
2026-06-23 22:27:35 -07:00
EnemyDefinition.cs.meta
We've got enemies and movement!!
2026-05-12 22:18:23 -07:00
EnemyHealth.cs
enemies spawn held in place
2026-06-23 22:21:32 -07:00
EnemyHealth.cs.meta
Adding major combat changes and features
2026-05-12 21:31:10 -07:00
EnemyMovement.cs
Merge branch 'main' of https://git.marlboro-bc.duckdns.org/yeahweregames/UnityTowerDefense
2026-06-23 22:36:57 -07:00
EnemyMovement.cs.meta
We've got enemies and movement!!
2026-05-12 22:18:23 -07:00
EnemyStatus.cs
We've got enemies and movement!!
2026-05-12 22:18:23 -07:00
EnemyStatus.cs.meta
Adding major combat changes and features
2026-05-12 21:31:10 -07:00
GoldConfig.cs
Updating HUD, Gold Config, and finishing off Play flow for 9player map.
2026-05-22 12:18:23 -07:00
GoldConfig.cs.meta
Updating HUD, Gold Config, and finishing off Play flow for 9player map.
2026-05-22 12:18:23 -07:00
ISelectable.cs
Major updates to the HUD and selectable objects
2026-05-11 23:57:35 -07:00
ISelectable.cs.meta
Major updates to the HUD and selectable objects
2026-05-11 23:57:35 -07:00
LevelLoader.cs
Adding flying functionality for enemies
2026-06-23 22:27:35 -07:00
LevelLoader.cs.meta
Major changes to editor tools, and adding new layer for buildable towers
2026-05-01 10:50:03 -07:00
LobbyService.cs
Adding 9 Player level
2026-05-21 23:36:19 -07:00
LobbyService.cs.meta
Comitting lobby code without testing.
2026-05-15 14:30:15 -07:00
MapRegistry.cs
Updating HUD, Gold Config, and finishing off Play flow for 9player map.
2026-05-22 12:18:23 -07:00
MapRegistry.cs.meta
Adding 9 Player level
2026-05-21 23:36:19 -07:00
MatchState.cs
Adding Match State controller
2026-05-12 10:31:23 -07:00
MatchState.cs.meta
Adding Match State controller
2026-05-12 10:31:23 -07:00
PathfindingService.cs
Adding flying functionality for enemies
2026-06-23 22:27:35 -07:00
PathfindingService.cs.meta
We've got enemies and movement!!
2026-05-12 22:18:23 -07:00
PlayerBuffManager.cs
purchase buffs menu works
2026-06-23 19:57:38 -07:00
PlayerBuffManager.cs.meta
add wiring for offensive buffs
2026-06-23 19:57:35 -07:00
PlayerBuilderSpawner.cs
Updating HUD, Gold Config, and finishing off Play flow for 9player map.
2026-05-22 12:18:23 -07:00
PlayerBuilderSpawner.cs.meta
Adding tons of new functionality
2026-05-04 00:01:30 -07:00
PlayerGoldManager.cs
Updating HUD, Gold Config, and finishing off Play flow for 9player map.
2026-05-22 12:18:23 -07:00
PlayerGoldManager.cs.meta
More major updates to tools, added map area volume, made gold manager network managed per player.
2026-05-01 15:18:44 -07:00
PlayerMatchState.cs
Comitting lobby code without testing.
2026-05-15 14:30:15 -07:00
PlayerMatchState.cs.meta
Adding Match State controller
2026-05-12 10:31:23 -07:00
PlayerTowerDeck.cs
Adding new tower types and concept of tower deck
2026-06-23 21:55:12 -07:00
PlayerTowerDeck.cs.meta
Adding new tower types and concept of tower deck
2026-06-23 21:55:12 -07:00
RaceDefinition.cs
Refactor: Remove TowerRegistry, replicate towers by TypeID
2026-06-25 11:21:43 -07:00
RaceDefinition.cs.meta
Adding new Races, Main Menu -> Lobby flow, and what's needed to set up multiplayer testing.
2026-05-17 23:31:02 -07:00
RaceRegistry.cs
Adding new Races, Main Menu -> Lobby flow, and what's needed to set up multiplayer testing.
2026-05-17 23:31:02 -07:00
RaceRegistry.cs.meta
Adding new Races, Main Menu -> Lobby flow, and what's needed to set up multiplayer testing.
2026-05-17 23:31:02 -07:00
SelectionState.cs
Major updates to the HUD and selectable objects
2026-05-11 23:57:35 -07:00
SelectionState.cs.meta
Adding a ton of funcitonality to the builder's movement and build queue
2026-05-05 22:01:40 -07:00
SelectionVisualizer.cs
Paint towers with some the colors of the wind
2026-06-03 00:00:14 -07:00
SelectionVisualizer.cs.meta
Major updates to the HUD and selectable objects
2026-05-11 23:57:35 -07:00
TowerInstance.cs
Refactor: Remove TowerRegistry, replicate towers by TypeID
2026-06-25 11:21:43 -07:00
TowerInstance.cs.meta
Adding tons of new functionality
2026-05-04 00:01:30 -07:00
TowerPaintController.cs
Paint towers with some the colors of the wind
2026-06-03 00:00:14 -07:00
TowerPaintController.cs.meta
Paint towers with some the colors of the wind
2026-06-03 00:00:14 -07:00
TowerPlacementController.cs
change activeDef to activeTowerDefinition so dummies like me can read the code
2026-06-02 22:25:44 -07:00
TowerPlacementController.cs.meta
Adding tons of new functionality
2026-05-04 00:01:30 -07:00
TowerPlacementManager.cs
Code fix to make sure towers are flush with the ground
2026-06-25 11:36:31 -07:00
TowerPlacementManager.cs.meta
Adding tons of new functionality
2026-05-04 00:01:30 -07:00
TowerPlacementSettings.cs
Adding new tower types and concept of tower deck
2026-06-23 21:55:12 -07:00
TowerPlacementSettings.cs.meta
Adding tons of new functionality
2026-05-04 00:01:30 -07:00
TowerPlacementTestTrigger.cs
Adding tons of new functionality
2026-05-04 00:01:30 -07:00
TowerPlacementTestTrigger.cs.meta
Adding tons of new functionality
2026-05-04 00:01:30 -07:00
WaveDefinition.cs
enemies spawn held in place
2026-06-23 22:21:32 -07:00
WaveDefinition.cs.meta
We've got enemies and movement!!
2026-05-12 22:18:23 -07:00
WaveManager.cs
Merge branch 'feature/draft-system'
2026-06-24 00:27:03 -07:00
WaveManager.cs.meta
We've got enemies and movement!!
2026-05-12 22:18:23 -07:00