UnityTowerDefense/Assets/_Project/Scripts/Gameplay/EnemyAbilities
2026-08-04 21:03:54 -07:00
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BlinkAbilityDefinition.cs blink moves forward a short number of meters, not along waypoint boundaries 2026-08-04 21:03:54 -07:00
BlinkAbilityDefinition.cs.meta First pass at full refactor to 2.0 design 2026-07-30 17:45:11 -07:00
EnemyAbilityDefinition.cs First pass at full refactor to 2.0 design 2026-07-30 17:45:11 -07:00
EnemyAbilityDefinition.cs.meta first pass at enemy upgrades 2026-07-28 20:59:43 -07:00
EnemyAbilityPool.cs First pass at full refactor to 2.0 design 2026-07-30 17:45:11 -07:00
EnemyAbilityPool.cs.meta first pass at enemy upgrades 2026-07-28 20:59:43 -07:00
EnemySpawnContext.cs Scale difficulty by run position; wipe towers at phase end 2026-07-31 00:32:33 -07:00
EnemySpawnContext.cs.meta First pass at full refactor to 2.0 design 2026-07-30 17:45:11 -07:00
FlightAbilityDefinition.cs First pass at full refactor to 2.0 design 2026-07-30 17:45:11 -07:00
FlightAbilityDefinition.cs.meta First pass at full refactor to 2.0 design 2026-07-30 17:45:11 -07:00
GoldTheftAbilityDefinition.cs First pass at full refactor to 2.0 design 2026-07-30 17:45:11 -07:00
GoldTheftAbilityDefinition.cs.meta First pass at full refactor to 2.0 design 2026-07-30 17:45:11 -07:00
NoBountyAbilityDefinition.cs First pass at full refactor to 2.0 design 2026-07-30 17:45:11 -07:00
NoBountyAbilityDefinition.cs.meta First pass at full refactor to 2.0 design 2026-07-30 17:45:11 -07:00
SplitOnDeathAbilityDefinition.cs First pass at full refactor to 2.0 design 2026-07-30 17:45:11 -07:00
SplitOnDeathAbilityDefinition.cs.meta first pass at enemy upgrades 2026-07-28 20:59:43 -07:00