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BlinkAbilityDefinition.cs
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blink moves forward a short number of meters, not along waypoint boundaries
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2026-08-04 21:03:54 -07:00 |
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BlinkAbilityDefinition.cs.meta
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First pass at full refactor to 2.0 design
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2026-07-30 17:45:11 -07:00 |
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EnemyAbilityDefinition.cs
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First pass at full refactor to 2.0 design
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2026-07-30 17:45:11 -07:00 |
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EnemyAbilityDefinition.cs.meta
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first pass at enemy upgrades
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2026-07-28 20:59:43 -07:00 |
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EnemyAbilityPool.cs
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First pass at full refactor to 2.0 design
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2026-07-30 17:45:11 -07:00 |
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EnemyAbilityPool.cs.meta
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first pass at enemy upgrades
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2026-07-28 20:59:43 -07:00 |
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EnemySpawnContext.cs
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Scale difficulty by run position; wipe towers at phase end
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2026-07-31 00:32:33 -07:00 |
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EnemySpawnContext.cs.meta
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First pass at full refactor to 2.0 design
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2026-07-30 17:45:11 -07:00 |
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FlightAbilityDefinition.cs
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First pass at full refactor to 2.0 design
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2026-07-30 17:45:11 -07:00 |
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FlightAbilityDefinition.cs.meta
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First pass at full refactor to 2.0 design
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2026-07-30 17:45:11 -07:00 |
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GoldTheftAbilityDefinition.cs
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First pass at full refactor to 2.0 design
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2026-07-30 17:45:11 -07:00 |
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GoldTheftAbilityDefinition.cs.meta
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First pass at full refactor to 2.0 design
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2026-07-30 17:45:11 -07:00 |
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NoBountyAbilityDefinition.cs
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First pass at full refactor to 2.0 design
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2026-07-30 17:45:11 -07:00 |
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NoBountyAbilityDefinition.cs.meta
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First pass at full refactor to 2.0 design
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2026-07-30 17:45:11 -07:00 |
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SplitOnDeathAbilityDefinition.cs
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First pass at full refactor to 2.0 design
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2026-07-30 17:45:11 -07:00 |
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SplitOnDeathAbilityDefinition.cs.meta
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first pass at enemy upgrades
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2026-07-28 20:59:43 -07:00 |