remove unused variable

This commit is contained in:
Ian Woods 2026-06-02 22:46:17 -07:00
parent 6b87e03a17
commit 1bc518824c

View file

@ -64,12 +64,6 @@ namespace TD.Combat
// ----- Public API --------------------------------------------------
/// <summary>
/// Server-local reference to the current attack target.
/// Null on clients — use <see cref="replicatedTarget"/> there.
/// </summary>
public EnemyHealth CurrentTarget => currentTarget;
/// <summary>
/// Fired locally on ALL peers when the tower acquires a new target.
/// Driven by <see cref="replicatedTarget"/>.<c>OnValueChanged</c>, and also
@ -239,7 +233,7 @@ namespace TD.Combat
}
else
{
SpawnProjectile(def, currentTarget, targetPos);
SpawnProjectile(def, currentTarget);
}
FireClientRpc(targetPos);
@ -346,7 +340,7 @@ namespace TD.Combat
// ----- Projectile spawning -----------------------------------------
private void SpawnProjectile(TowerDefinition def, EnemyHealth target, Vector3 targetPos)
private void SpawnProjectile(TowerDefinition def, EnemyHealth target)
{
var go = Instantiate(def.ProjectilePrefab, transform.position, Quaternion.identity);