remove unused variable
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6b87e03a17
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1 changed files with 2 additions and 8 deletions
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@ -64,12 +64,6 @@ namespace TD.Combat
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// ----- Public API --------------------------------------------------
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// ----- Public API --------------------------------------------------
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/// <summary>
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/// Server-local reference to the current attack target.
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/// Null on clients — use <see cref="replicatedTarget"/> there.
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/// </summary>
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public EnemyHealth CurrentTarget => currentTarget;
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/// <summary>
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/// <summary>
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/// Fired locally on ALL peers when the tower acquires a new target.
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/// Fired locally on ALL peers when the tower acquires a new target.
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/// Driven by <see cref="replicatedTarget"/>.<c>OnValueChanged</c>, and also
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/// Driven by <see cref="replicatedTarget"/>.<c>OnValueChanged</c>, and also
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@ -239,7 +233,7 @@ namespace TD.Combat
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}
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}
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else
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else
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{
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{
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SpawnProjectile(def, currentTarget, targetPos);
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SpawnProjectile(def, currentTarget);
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}
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}
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FireClientRpc(targetPos);
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FireClientRpc(targetPos);
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@ -346,7 +340,7 @@ namespace TD.Combat
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// ----- Projectile spawning -----------------------------------------
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// ----- Projectile spawning -----------------------------------------
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private void SpawnProjectile(TowerDefinition def, EnemyHealth target, Vector3 targetPos)
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private void SpawnProjectile(TowerDefinition def, EnemyHealth target)
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{
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{
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var go = Instantiate(def.ProjectilePrefab, transform.position, Quaternion.identity);
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var go = Instantiate(def.ProjectilePrefab, transform.position, Quaternion.identity);
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