adding sound effect game object to main branch
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1 changed files with 52 additions and 0 deletions
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@ -11534,6 +11534,57 @@ Mesh:
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- serializedVersion: 1
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- serializedVersion: 1
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m_IndexStart: 0
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m_IndexStart: 0
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m_IndexCount: 0
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m_IndexCount: 0
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--- !u!1 &759470733
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GameObject:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 759470735}
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- component: {fileID: 759470734}
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m_Layer: 0
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m_Name: SellEffectSpawner
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 1
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--- !u!114 &759470734
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 759470733}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: e2708c6bac8136f45b48c899d3d40630, type: 3}
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m_Name:
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m_EditorClassIdentifier: Assembly-CSharp::TD.VFX.SellEffectSpawner
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coinBurstPrefab: {fileID: 2313150535691989867, guid: 31f8d8c320b42c54d886d610fb13a1e7, type: 3}
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sellSound:
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clip: {fileID: 8300000, guid: 778b3d5981f4c3045a475794435f43cc, type: 3}
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volume: 1
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minPitch: 0.95
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maxPitch: 1.05
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verticalOffset: 0.75
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--- !u!4 &759470735
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 759470733}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 35.63582, y: 0.5, z: 163.67152}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &759520883
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--- !u!1 &759520883
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GameObject:
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GameObject:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -29066,3 +29117,4 @@ SceneRoots:
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- {fileID: 2079088113}
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- {fileID: 2079088113}
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- {fileID: 914832726}
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- {fileID: 914832726}
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- {fileID: 993870445}
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- {fileID: 993870445}
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- {fileID: 759470735}
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