smear out blink times so enemies don't blink in clusters

This commit is contained in:
Ian Woods 2026-08-04 21:47:08 -07:00
parent f4a0dc57c3
commit ce56b6d829
2 changed files with 8 additions and 12 deletions

View file

@ -14,6 +14,5 @@ MonoBehaviour:
m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.EnemyAbilities.BlinkAbilityDefinition
DisplayName: Blink
Description: Enemies occasionally teleport a short distance ahead.
IntervalSeconds: 4
IntervalSeconds: 8
BlinkDistanceMeters: 4
StartJitterSeconds: 1.5