smear out blink times so enemies don't blink in clusters
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2 changed files with 8 additions and 12 deletions
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@ -14,6 +14,5 @@ MonoBehaviour:
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m_EditorClassIdentifier: Assembly-CSharp::TD.Gameplay.EnemyAbilities.BlinkAbilityDefinition
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DisplayName: Blink
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Description: Enemies occasionally teleport a short distance ahead.
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IntervalSeconds: 4
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IntervalSeconds: 8
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BlinkDistanceMeters: 4
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StartJitterSeconds: 1.5
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