Owner-validated sell RPC refunds SellRefundPercent of invested gold (Wall refunds 100% while un-upgraded), despawns the tower, and broadcasts a coin-burst VFX + rustle SFX. Refunds do not count as per-wave income. Investment/upgrade tracking added as the seam for the future upgrade system.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Builder.DisplayName: stub property ("Builder (P{n})") for portrait label; swaps
to real player name when MatchState lands in Phase 1.3
- HUDController: subscribe SelectionState.OnSelectionChanged in OnEnable/OnDisable;
HandleSelectionChanged drives portrait label + grays out command grid when nothing
is selected; Start() seeds initial state in case builder auto-selected before Start
- BuildSiteVisual: ComputeProgressNormalized() public API ([0,1], safe on any client);
OnNetworkSpawn spawns a non-networked BuildProgressBar child
- BuildProgressBar: new world-space uGUI Canvas bar; green while Constructing, yellow
while Paused, hidden while Queued; billboards to Camera.main each LateUpdate;
auto-destroyed when parent BuildSiteVisual despawns
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>