Commit graph

  • 20ce1bb537
    Merge pull request #5 from mafoster134/new-wave-enemies main mafoster134 2026-06-09 22:26:32 -07:00
  • 8b9ca8294f Adding 11 waves of enemies and bunch of new enemy types! Matt F 2026-06-09 22:25:24 -07:00
  • 2be2e52fe4 Painted units correspond to damage types Ben Calegari 2026-06-09 21:50:03 -07:00
  • 08a3848bc0 adding uncommited files (oops) first-roguelike-elements Ian Woods 2026-06-09 20:41:17 -07:00
  • 3ada934e41 B button launches upgrade menu Ian Woods 2026-06-03 20:53:01 -07:00
  • 79cd331141 purchase buffs menu works Ian Woods 2026-06-03 00:05:52 -07:00
  • 3737ad517c add wiring for offensive buffs Ian Woods 2026-06-02 23:40:00 -07:00
  • 6f7af39a8e get rid of useless button implementation remove-useless-button-implementation Ian Woods 2026-06-03 20:59:41 -07:00
  • 04ead32846 Paint towers with some the colors of the wind Ben Calegari 2026-06-02 23:59:44 -07:00
  • fec4433691 Removing huge package for characters, removing unused Mixamo folder, and submitting changes to 9Player level and new wave definition Matt F 2026-06-02 23:14:41 -07:00
  • 1bc518824c remove unused variable Ian Woods 2026-06-02 22:46:17 -07:00
  • 6b87e03a17 change activeDef to activeTowerDefinition so dummies like me can read the code Ian Woods 2026-06-02 22:25:44 -07:00
  • 1d3857cb00 CancelPlacement -> ExitPlacementMode, also it's not public anymore Ian Woods 2026-06-02 22:05:41 -07:00
  • 013d4bf150 Ignore claude and other mac stuff Ben Calegari 2026-06-02 21:53:09 -07:00
  • e33898c671 builder doesn't de-select after building a tower Ian Woods 2026-06-02 21:44:23 -07:00
  • 7f60ce2613 Adding Kevin Iglesias animations and models Matt F 2026-05-30 16:22:07 -07:00
  • 6cb004b0d5 Changing Lighting in 9 Player Map Matt F 2026-05-27 00:14:11 -07:00
  • a911d0f13e Adding a ton of materials and textures, and adding terrain! Matt F 2026-05-26 23:59:57 -07:00
  • 3568936359 Adding the massive creature pack and the third wave definition Matt F 2026-05-25 19:50:07 -07:00
  • 3dcc0e7edd Updating HUD, Gold Config, and finishing off Play flow for 9player map. Matt F 2026-05-22 12:18:23 -07:00
  • a7be12fa9b Adding 9 Player level Matt F 2026-05-21 23:36:19 -07:00
  • fdada6f132 Adding new Races, Main Menu -> Lobby flow, and what's needed to set up multiplayer testing. Matt F 2026-05-17 23:31:02 -07:00
  • 60fa58b07f Comitting lobby code without testing. Matt F 2026-05-15 14:30:15 -07:00
  • 66f84652dc Everything related to chat functionality, and updating the projectile prefab to rotate properly Matt F 2026-05-15 13:40:13 -07:00
  • d92d00c83f Committing missed main scene file from previous commit Matt F 2026-05-13 17:40:25 -07:00
  • f6cc6a7102 Adding Text Mesh Pro, new enemies, new enemy waves, new HUD functionality, New animators, a retry function, and floating text for gold earned and lives lost. Matt F 2026-05-13 17:39:16 -07:00
  • 3287e8ea43 We've got enemies and movement!! Matt F 2026-05-12 22:18:23 -07:00
  • 42ee0bf65d Adding major combat changes and features Matt F 2026-05-12 21:31:10 -07:00
  • abcefcd7f1 Adding Match State controller Matt F 2026-05-12 10:31:23 -07:00
  • c100db52e5 Major updates to the HUD and selectable objects Matt F 2026-05-11 23:57:35 -07:00
  • 5bc757b385
    Merge pull request #1 from mafoster134/claude/eager-vaughan-7a8817 mafoster134 2026-05-11 18:07:40 -07:00
  • bc557af624 Finish Phase 1.2 HUD: selection wiring, command grid context, build progress bar Matt F 2026-05-11 18:03:34 -07:00
  • 6c37e569ab Minimap! Matt F 2026-05-10 22:26:55 -07:00
  • f7720a9915 Adding HUD! Matt F 2026-05-08 21:40:15 -07:00
  • ff62b1e9f1 Adding project roadmap and Mixamo tests Matt F 2026-05-06 23:29:11 -07:00
  • ab35ad0e32 Swapping cylinder for default human and adding animation states Matt F 2026-05-05 23:23:32 -07:00
  • f05734e19b Adding a ton of funcitonality to the builder's movement and build queue Matt F 2026-05-05 22:01:40 -07:00
  • a63cce53e2 Adding tons of new functionality Matt F 2026-05-04 00:01:30 -07:00
  • 56dc775c68 More major updates to tools, added map area volume, made gold manager network managed per player. Matt F 2026-05-01 15:18:44 -07:00
  • b44eeaeeff Major changes to editor tools, and adding new layer for buildable towers Matt F 2026-05-01 10:50:03 -07:00
  • a4e28bc93f Adding big batch of structural code provided by Claude to start designing levels Matt F 2026-04-27 22:55:23 -07:00
  • 0ed4df8bc9 Adding Grid Coordinates System, and a testScript Matt F 2026-04-26 12:36:42 -07:00
  • 3cd4bada37 Removing debug log from gold manager Matt F 2026-04-23 22:49:08 -07:00
  • 9369763df5 Adding Gold Manager with initial network setup Matt F 2026-04-23 22:44:45 -07:00
  • 048e618f1e Reorganizing Project Folder Structure Matt F 2026-04-23 21:24:23 -07:00
  • d06a5e3d75 Initial Unity 6.4 URP project setup Matt F 2026-04-23 18:40:54 -07:00