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1d03689dad
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Update WaveManager.cs
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2026-06-23 22:52:24 -07:00 |
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04d4167db6
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Merge branch 'main' of https://git.marlboro-bc.duckdns.org/yeahweregames/UnityTowerDefense
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2026-06-23 22:36:57 -07:00 |
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49ce33b162
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Merge pull request 'enemies spawn held in place' (#5) from enemies-spawn-held-in-place into main
Reviewed-on: #5
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2026-06-23 22:28:07 -07:00 |
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4e11842d3e
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Merge branch 'main' of https://git.marlboro-bc.duckdns.org/yeahweregames/UnityTowerDefense
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2026-06-23 22:27:37 -07:00 |
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d685894878
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Adding flying functionality for enemies
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2026-06-23 22:27:35 -07:00 |
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ff921080db
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enemies spawn held in place
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2026-06-23 22:21:32 -07:00 |
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3f3ad71741
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Merge pull request 'Adding new tower types and concept of tower deck' (#4) from feature/tower-deck into main
Reviewed-on: #4
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2026-06-23 22:00:26 -07:00 |
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117c77b4a8
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Adding new tower types and concept of tower deck
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2026-06-23 21:55:12 -07:00 |
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54f11d91ff
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remove chunk size - it's always 10% of wave size
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2026-06-23 21:42:01 -07:00 |
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f301d7ade9
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Y offsets to spawning
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2026-06-23 21:32:05 -07:00 |
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53e7fc78a7
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enemies spawn with offsets in positions and animations
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2026-06-23 21:16:12 -07:00 |
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3dcc0e7edd
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Updating HUD, Gold Config, and finishing off Play flow for 9player map.
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2026-05-22 12:18:23 -07:00 |
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66f84652dc
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Everything related to chat functionality, and updating the projectile prefab to rotate properly
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2026-05-15 13:40:13 -07:00 |
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f6cc6a7102
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Adding Text Mesh Pro, new enemies, new enemy waves, new HUD functionality, New animators, a retry function, and floating text for gold earned and lives lost.
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2026-05-13 17:39:16 -07:00 |
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3287e8ea43
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We've got enemies and movement!!
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2026-05-12 22:18:23 -07:00 |
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