2286de6fbc
Merge branch 'death-sounds'
2026-06-30 23:13:13 -07:00
9f25844657
death sounds, build sounds, better audio management
2026-06-30 23:12:27 -07:00
4f21f8a99b
Merge branch 'main' into new-effects-work
2026-06-30 22:31:52 -07:00
28b0e2cdf2
Adding VFX package, cleaning up texture on terrain slightly, and adding new build FX asset for orbital drop visuals.
2026-06-30 22:22:58 -07:00
a7b2d1854d
Merge branch 'unified-audio-manager' into main
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# Conflicts:
# Assets/_Project/Definitions/Towers/TeslaCoilTower.asset
2026-06-30 21:39:09 -07:00
Ben Calegari
fc4d2adfe6
Rename firerate > attacks per second
2026-06-30 20:36:13 -07:00
ec3f82c591
readme
2026-06-30 20:24:55 -07:00
404c749a43
unified audio manager that limits the number of simultaneous sounds in certain categories
2026-06-30 20:12:03 -07:00
b6bc003f9e
Merge pull request 'Adding Post Processing and lights to the tesla tower' ( #9 ) from feature/post-processing into main
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Reviewed-on: #9
2026-06-30 13:17:32 -07:00
d53a2a47e2
slightly slower fire rate, change fire rate name
2026-06-29 19:50:22 -07:00
c5cba2dcd7
sound isn't so terrible
2026-06-28 20:55:12 -07:00
95603a9a12
basic fire sound. very loud
2026-06-28 15:07:31 -07:00
587fc46f1a
Adding Post Processing and lights to the tesla tower
2026-06-25 18:22:39 -07:00
b0cf9f619e
Wiring 9Player scene to register new tower and construction set.
2026-06-25 11:36:55 -07:00
1afc78d64f
Code fix to make sure towers are flush with the ground
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This may need to be changed later if we have any towers that have visuals that go underneath the ground. Right now that won't work, but we also don't have anything like that.
2026-06-25 11:36:31 -07:00
699ea34268
Adding Tesla Coil Tower and Arc VFX
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New tower!
2026-06-25 11:35:23 -07:00
7b93137216
Feature: per-tower construction-phase build bisuals
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Adding the correct pipeline for creating the different building phases for towers. Adding a default set with primitive cubes.
2026-06-25 11:33:23 -07:00
a87b221d87
Refactor: Remove TowerRegistry, replicate towers by TypeID
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Removing redundant workflow and making sure there's just once source of truth for the list of available towers.
2026-06-25 11:21:43 -07:00
63b8195985
Updating 9player map to support new draft system
2026-06-24 00:31:29 -07:00
b0ca2e1d28
Merge branch 'feature/draft-system'
2026-06-24 00:27:03 -07:00
3ceebed8f6
Adding the bones of the drafting system by removing the wall and siege towers from the base set and adding them temporarily as choices for the draft. Also adding Project_Context and Project_Roadmap documents to use with Claude
2026-06-24 00:15:17 -07:00
ec3a7a97a1
replacing obsolete SiegeCannon definition
2026-06-23 23:23:38 -07:00
Ben Calegari
c5c02ecc7e
Fix cone make it look nice
2026-06-23 23:12:50 -07:00
Ben Calegari
4f57499e40
Seige tower
2026-06-23 23:12:48 -07:00
Ben Calegari
430e66bfbf
Replace square with cone for Basic Arrow Tower.
2026-06-23 23:12:32 -07:00
a99570a29e
enemies face south
2026-06-23 23:10:34 -07:00
1d03689dad
Update WaveManager.cs
2026-06-23 22:52:24 -07:00
04d4167db6
Merge branch 'main' of https://git.marlboro-bc.duckdns.org/yeahweregames/UnityTowerDefense
2026-06-23 22:36:57 -07:00
49ce33b162
Merge pull request 'enemies spawn held in place' ( #5 ) from enemies-spawn-held-in-place into main
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Reviewed-on: #5
2026-06-23 22:28:07 -07:00
4e11842d3e
Merge branch 'main' of https://git.marlboro-bc.duckdns.org/yeahweregames/UnityTowerDefense
2026-06-23 22:27:37 -07:00
d685894878
Adding flying functionality for enemies
2026-06-23 22:27:35 -07:00
ff921080db
enemies spawn held in place
2026-06-23 22:21:32 -07:00
3f3ad71741
Merge pull request 'Adding new tower types and concept of tower deck' ( #4 ) from feature/tower-deck into main
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Reviewed-on: #4
2026-06-23 22:00:26 -07:00
117c77b4a8
Adding new tower types and concept of tower deck
2026-06-23 21:55:12 -07:00
54f11d91ff
remove chunk size - it's always 10% of wave size
2026-06-23 21:42:01 -07:00
f301d7ade9
Y offsets to spawning
2026-06-23 21:32:05 -07:00
53e7fc78a7
enemies spawn with offsets in positions and animations
2026-06-23 21:16:12 -07:00
92f7dc5a3b
fix merge conflicts
2026-06-23 20:38:32 -07:00
8f394e1d92
fix bugs
2026-06-23 20:26:55 -07:00
53f2a3e8a8
more changes, i guess
2026-06-23 20:00:23 -07:00
8170f8d5e0
adding uncommited files (oops)
2026-06-23 19:57:38 -07:00
1256c46359
B button launches upgrade menu
2026-06-23 19:57:38 -07:00
b772a7d4a2
purchase buffs menu works
2026-06-23 19:57:38 -07:00
f32dbfae78
add wiring for offensive buffs
2026-06-23 19:57:35 -07:00
b4986f9715
Removing unnecessary files for unused visual scripting
2026-06-16 23:25:52 -07:00
73f3aca81c
Removing unused skeleton assets, and moving all of the default builder animations and fbx files into our _project folder
2026-06-16 22:21:32 -07:00
7e37a8cf65
Committing FBX changes
2026-06-16 21:39:55 -07:00
mafoster134
20ce1bb537
Merge pull request #5 from mafoster134/new-wave-enemies
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Adding 11 waves of enemies and bunch of new enemy types!
2026-06-09 22:26:32 -07:00
8b9ca8294f
Adding 11 waves of enemies and bunch of new enemy types!
2026-06-09 22:25:24 -07:00
Ben Calegari
2be2e52fe4
Painted units correspond to damage types
2026-06-09 21:50:03 -07:00