Commit graph

39 commits

Author SHA1 Message Date
157b77ebfa new builder option per draft - first one is gold per kill 2026-07-07 22:55:35 -07:00
51b7d58ada cool sounds 2026-07-06 14:02:00 -07:00
da4f729681 rudimentary dust and shockwave 2026-07-06 13:20:23 -07:00
d14305d804 music 2026-06-30 23:27:36 -07:00
a7b2d1854d Merge branch 'unified-audio-manager' into main
# Conflicts:
#	Assets/_Project/Definitions/Towers/TeslaCoilTower.asset
2026-06-30 21:39:09 -07:00
404c749a43 unified audio manager that limits the number of simultaneous sounds in certain categories 2026-06-30 20:12:03 -07:00
587fc46f1a Adding Post Processing and lights to the tesla tower 2026-06-25 18:22:39 -07:00
b0cf9f619e Wiring 9Player scene to register new tower and construction set. 2026-06-25 11:36:55 -07:00
63b8195985 Updating 9player map to support new draft system 2026-06-24 00:31:29 -07:00
b0ca2e1d28 Merge branch 'feature/draft-system' 2026-06-24 00:27:03 -07:00
3ceebed8f6 Adding the bones of the drafting system by removing the wall and siege towers from the base set and adding them temporarily as choices for the draft. Also adding Project_Context and Project_Roadmap documents to use with Claude 2026-06-24 00:15:17 -07:00
ec3a7a97a1 replacing obsolete SiegeCannon definition 2026-06-23 23:23:38 -07:00
Ben Calegari
4f57499e40 Seige tower 2026-06-23 23:12:48 -07:00
117c77b4a8 Adding new tower types and concept of tower deck 2026-06-23 21:55:12 -07:00
73f3aca81c Removing unused skeleton assets, and moving all of the default builder animations and fbx files into our _project folder 2026-06-16 22:21:32 -07:00
8b9ca8294f Adding 11 waves of enemies and bunch of new enemy types! 2026-06-09 22:25:24 -07:00
Ben Calegari
04ead32846 Paint towers with some the colors of the wind 2026-06-03 00:00:14 -07:00
fec4433691 Removing huge package for characters, removing unused Mixamo folder, and submitting changes to 9Player level and new wave definition 2026-06-02 23:14:41 -07:00
6cb004b0d5 Changing Lighting in 9 Player Map 2026-05-27 00:14:11 -07:00
a911d0f13e Adding a ton of materials and textures, and adding terrain! 2026-05-26 23:59:57 -07:00
3568936359 Adding the massive creature pack and the third wave definition 2026-05-25 19:50:07 -07:00
3dcc0e7edd Updating HUD, Gold Config, and finishing off Play flow for 9player map. 2026-05-22 12:18:23 -07:00
a7be12fa9b Adding 9 Player level 2026-05-21 23:36:19 -07:00
fdada6f132 Adding new Races, Main Menu -> Lobby flow, and what's needed to set up multiplayer testing. 2026-05-17 23:31:02 -07:00
66f84652dc Everything related to chat functionality, and updating the projectile prefab to rotate properly 2026-05-15 13:40:13 -07:00
d92d00c83f Committing missed main scene file from previous commit 2026-05-13 17:40:25 -07:00
f6cc6a7102 Adding Text Mesh Pro, new enemies, new enemy waves, new HUD functionality, New animators, a retry function, and floating text for gold earned and lives lost. 2026-05-13 17:39:16 -07:00
3287e8ea43 We've got enemies and movement!! 2026-05-12 22:18:23 -07:00
42ee0bf65d Adding major combat changes and features 2026-05-12 21:31:10 -07:00
abcefcd7f1 Adding Match State controller 2026-05-12 10:31:23 -07:00
c100db52e5 Major updates to the HUD and selectable objects 2026-05-11 23:57:35 -07:00
6c37e569ab Minimap! 2026-05-10 22:26:55 -07:00
f7720a9915 Adding HUD! 2026-05-08 21:40:15 -07:00
f05734e19b Adding a ton of funcitonality to the builder's movement and build queue 2026-05-05 22:01:40 -07:00
a63cce53e2 Adding tons of new functionality
Decals, ghost textures, placement functionality, builder stub ins, a new camera system,  and more.
2026-05-04 00:01:30 -07:00
56dc775c68 More major updates to tools, added map area volume, made gold manager network managed per player. 2026-05-01 15:18:44 -07:00
b44eeaeeff Major changes to editor tools, and adding new layer for buildable towers 2026-05-01 10:50:03 -07:00
a4e28bc93f Adding big batch of structural code provided by Claude to start designing levels 2026-04-27 22:55:23 -07:00
9369763df5 Adding Gold Manager with initial network setup 2026-04-23 22:44:45 -07:00