Ben Calegari
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4f57499e40
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Seige tower
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2026-06-23 23:12:48 -07:00 |
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Ben Calegari
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430e66bfbf
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Replace square with cone for Basic Arrow Tower.
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2026-06-23 23:12:32 -07:00 |
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90fd1c23d3
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Merge pull request 'enemies face south' (#6) from enemies-face-north into main
Reviewed-on: #6
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2026-06-23 23:10:54 -07:00 |
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a99570a29e
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enemies face south
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2026-06-23 23:10:34 -07:00 |
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1d03689dad
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Update WaveManager.cs
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2026-06-23 22:52:24 -07:00 |
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04d4167db6
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Merge branch 'main' of https://git.marlboro-bc.duckdns.org/yeahweregames/UnityTowerDefense
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2026-06-23 22:36:57 -07:00 |
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49ce33b162
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Merge pull request 'enemies spawn held in place' (#5) from enemies-spawn-held-in-place into main
Reviewed-on: #5
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2026-06-23 22:28:07 -07:00 |
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4e11842d3e
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Merge branch 'main' of https://git.marlboro-bc.duckdns.org/yeahweregames/UnityTowerDefense
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2026-06-23 22:27:37 -07:00 |
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d685894878
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Adding flying functionality for enemies
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2026-06-23 22:27:35 -07:00 |
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ff921080db
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enemies spawn held in place
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2026-06-23 22:21:32 -07:00 |
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3f3ad71741
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Merge pull request 'Adding new tower types and concept of tower deck' (#4) from feature/tower-deck into main
Reviewed-on: #4
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2026-06-23 22:00:26 -07:00 |
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117c77b4a8
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Adding new tower types and concept of tower deck
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2026-06-23 21:55:12 -07:00 |
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54f11d91ff
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remove chunk size - it's always 10% of wave size
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2026-06-23 21:42:01 -07:00 |
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f301d7ade9
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Y offsets to spawning
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2026-06-23 21:32:05 -07:00 |
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53e7fc78a7
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enemies spawn with offsets in positions and animations
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2026-06-23 21:16:12 -07:00 |
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d1930a6b00
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Merge pull request 'first-roguelike-elements' (#3) from first-roguelike-elements into main
Reviewed-on: #3
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2026-06-23 20:39:28 -07:00 |
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92f7dc5a3b
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fix merge conflicts
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2026-06-23 20:38:32 -07:00 |
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8f394e1d92
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fix bugs
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2026-06-23 20:26:55 -07:00 |
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53f2a3e8a8
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more changes, i guess
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2026-06-23 20:00:23 -07:00 |
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8170f8d5e0
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adding uncommited files (oops)
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2026-06-23 19:57:38 -07:00 |
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1256c46359
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B button launches upgrade menu
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2026-06-23 19:57:38 -07:00 |
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b772a7d4a2
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purchase buffs menu works
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2026-06-23 19:57:38 -07:00 |
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f32dbfae78
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add wiring for offensive buffs
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2026-06-23 19:57:35 -07:00 |
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b4986f9715
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Removing unnecessary files for unused visual scripting
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2026-06-16 23:25:52 -07:00 |
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cd954db4ed
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Merge pull request 'moving-used-fbx-files' (#2) from moving-used-fbx-files into main
Reviewed-on: #2
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2026-06-16 22:26:51 -07:00 |
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b610e08f7f
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Removing unnecessary Kevin Iglesias files from project.
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2026-06-16 22:24:14 -07:00 |
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73f3aca81c
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Removing unused skeleton assets, and moving all of the default builder animations and fbx files into our _project folder
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2026-06-16 22:21:32 -07:00 |
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1a61b6a7c6
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Merge pull request 'Committing FBX changes' (#1) from moving-used-fbx-files into main
Reviewed-on: #1
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2026-06-16 21:41:32 -07:00 |
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7e37a8cf65
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Committing FBX changes
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2026-06-16 21:39:55 -07:00 |
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mafoster134
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20ce1bb537
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Merge pull request #5 from mafoster134/new-wave-enemies
Adding 11 waves of enemies and bunch of new enemy types!
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2026-06-09 22:26:32 -07:00 |
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8b9ca8294f
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Adding 11 waves of enemies and bunch of new enemy types!
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2026-06-09 22:25:24 -07:00 |
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Ben Calegari
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2be2e52fe4
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Painted units correspond to damage types
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2026-06-09 21:50:03 -07:00 |
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Ben Calegari
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04ead32846
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Paint towers with some the colors of the wind
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2026-06-03 00:00:14 -07:00 |
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fec4433691
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Removing huge package for characters, removing unused Mixamo folder, and submitting changes to 9Player level and new wave definition
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2026-06-02 23:14:41 -07:00 |
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1bc518824c
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remove unused variable
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2026-06-02 22:46:17 -07:00 |
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6b87e03a17
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change activeDef to activeTowerDefinition so dummies like me can read the code
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2026-06-02 22:25:44 -07:00 |
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1d3857cb00
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CancelPlacement -> ExitPlacementMode, also it's not public anymore
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2026-06-02 22:08:08 -07:00 |
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Ben Calegari
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013d4bf150
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Ignore claude and other mac stuff
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2026-06-02 21:53:37 -07:00 |
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e33898c671
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builder doesn't de-select after building a tower
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2026-06-02 21:44:23 -07:00 |
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7f60ce2613
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Adding Kevin Iglesias animations and models
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2026-05-30 16:22:07 -07:00 |
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6cb004b0d5
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Changing Lighting in 9 Player Map
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2026-05-27 00:14:11 -07:00 |
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a911d0f13e
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Adding a ton of materials and textures, and adding terrain!
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2026-05-26 23:59:57 -07:00 |
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3568936359
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Adding the massive creature pack and the third wave definition
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2026-05-25 19:50:07 -07:00 |
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3dcc0e7edd
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Updating HUD, Gold Config, and finishing off Play flow for 9player map.
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2026-05-22 12:18:23 -07:00 |
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a7be12fa9b
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Adding 9 Player level
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2026-05-21 23:36:19 -07:00 |
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fdada6f132
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Adding new Races, Main Menu -> Lobby flow, and what's needed to set up multiplayer testing.
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2026-05-17 23:31:02 -07:00 |
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60fa58b07f
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Comitting lobby code without testing.
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2026-05-15 14:30:15 -07:00 |
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66f84652dc
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Everything related to chat functionality, and updating the projectile prefab to rotate properly
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2026-05-15 13:40:13 -07:00 |
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d92d00c83f
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Committing missed main scene file from previous commit
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2026-05-13 17:40:25 -07:00 |
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f6cc6a7102
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Adding Text Mesh Pro, new enemies, new enemy waves, new HUD functionality, New animators, a retry function, and floating text for gold earned and lives lost.
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2026-05-13 17:39:16 -07:00 |
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