Commit graph

14 commits

Author SHA1 Message Date
b0ca2e1d28 Merge branch 'feature/draft-system' 2026-06-24 00:27:03 -07:00
3ceebed8f6 Adding the bones of the drafting system by removing the wall and siege towers from the base set and adding them temporarily as choices for the draft. Also adding Project_Context and Project_Roadmap documents to use with Claude 2026-06-24 00:15:17 -07:00
ec3a7a97a1 replacing obsolete SiegeCannon definition 2026-06-23 23:23:38 -07:00
Ben Calegari
4f57499e40 Seige tower 2026-06-23 23:12:48 -07:00
Ben Calegari
430e66bfbf Replace square with cone for Basic Arrow Tower. 2026-06-23 23:12:32 -07:00
4e11842d3e Merge branch 'main' of https://git.marlboro-bc.duckdns.org/yeahweregames/UnityTowerDefense 2026-06-23 22:27:37 -07:00
d685894878 Adding flying functionality for enemies 2026-06-23 22:27:35 -07:00
3f3ad71741 Merge pull request 'Adding new tower types and concept of tower deck' (#4) from feature/tower-deck into main
Reviewed-on: #4
2026-06-23 22:00:26 -07:00
117c77b4a8 Adding new tower types and concept of tower deck 2026-06-23 21:55:12 -07:00
53e7fc78a7 enemies spawn with offsets in positions and animations 2026-06-23 21:16:12 -07:00
8170f8d5e0 adding uncommited files (oops) 2026-06-23 19:57:38 -07:00
73f3aca81c Removing unused skeleton assets, and moving all of the default builder animations and fbx files into our _project folder 2026-06-16 22:21:32 -07:00
8b9ca8294f Adding 11 waves of enemies and bunch of new enemy types! 2026-06-09 22:25:24 -07:00
fec4433691 Removing huge package for characters, removing unused Mixamo folder, and submitting changes to 9Player level and new wave definition 2026-06-02 23:14:41 -07:00