Commit graph

71 commits

Author SHA1 Message Date
d14305d804 music 2026-06-30 23:27:36 -07:00
2286de6fbc Merge branch 'death-sounds' 2026-06-30 23:13:13 -07:00
9f25844657 death sounds, build sounds, better audio management 2026-06-30 23:12:27 -07:00
4f21f8a99b Merge branch 'main' into new-effects-work 2026-06-30 22:31:52 -07:00
28b0e2cdf2 Adding VFX package, cleaning up texture on terrain slightly, and adding new build FX asset for orbital drop visuals. 2026-06-30 22:22:58 -07:00
a7b2d1854d Merge branch 'unified-audio-manager' into main
# Conflicts:
#	Assets/_Project/Definitions/Towers/TeslaCoilTower.asset
2026-06-30 21:39:09 -07:00
ec3f82c591 readme 2026-06-30 20:24:55 -07:00
404c749a43 unified audio manager that limits the number of simultaneous sounds in certain categories 2026-06-30 20:12:03 -07:00
b6bc003f9e Merge pull request 'Adding Post Processing and lights to the tesla tower' (#9) from feature/post-processing into main
Reviewed-on: #9
2026-06-30 13:17:32 -07:00
d53a2a47e2 slightly slower fire rate, change fire rate name 2026-06-29 19:50:22 -07:00
c5cba2dcd7 sound isn't so terrible 2026-06-28 20:55:12 -07:00
95603a9a12 basic fire sound. very loud 2026-06-28 15:07:31 -07:00
587fc46f1a Adding Post Processing and lights to the tesla tower 2026-06-25 18:22:39 -07:00
1afc78d64f Code fix to make sure towers are flush with the ground
This may need to be changed later if we have any towers that have visuals that go underneath the ground. Right now that won't work, but we also don't have anything like that.
2026-06-25 11:36:31 -07:00
699ea34268 Adding Tesla Coil Tower and Arc VFX
New tower!
2026-06-25 11:35:23 -07:00
7b93137216 Feature: per-tower construction-phase build bisuals
Adding the correct pipeline for creating the different building phases for towers. Adding a default set with primitive cubes.
2026-06-25 11:33:23 -07:00
a87b221d87 Refactor: Remove TowerRegistry, replicate towers by TypeID
Removing redundant workflow and making sure there's just once source of truth for the list of available towers.
2026-06-25 11:21:43 -07:00
b0ca2e1d28 Merge branch 'feature/draft-system' 2026-06-24 00:27:03 -07:00
3ceebed8f6 Adding the bones of the drafting system by removing the wall and siege towers from the base set and adding them temporarily as choices for the draft. Also adding Project_Context and Project_Roadmap documents to use with Claude 2026-06-24 00:15:17 -07:00
Ben Calegari
c5c02ecc7e Fix cone make it look nice 2026-06-23 23:12:50 -07:00
Ben Calegari
4f57499e40 Seige tower 2026-06-23 23:12:48 -07:00
Ben Calegari
430e66bfbf Replace square with cone for Basic Arrow Tower. 2026-06-23 23:12:32 -07:00
a99570a29e enemies face south 2026-06-23 23:10:34 -07:00
1d03689dad Update WaveManager.cs 2026-06-23 22:52:24 -07:00
04d4167db6 Merge branch 'main' of https://git.marlboro-bc.duckdns.org/yeahweregames/UnityTowerDefense 2026-06-23 22:36:57 -07:00
ian
49ce33b162 Merge pull request 'enemies spawn held in place' (#5) from enemies-spawn-held-in-place into main
Reviewed-on: #5
2026-06-23 22:28:07 -07:00
4e11842d3e Merge branch 'main' of https://git.marlboro-bc.duckdns.org/yeahweregames/UnityTowerDefense 2026-06-23 22:27:37 -07:00
d685894878 Adding flying functionality for enemies 2026-06-23 22:27:35 -07:00
ff921080db enemies spawn held in place 2026-06-23 22:21:32 -07:00
3f3ad71741 Merge pull request 'Adding new tower types and concept of tower deck' (#4) from feature/tower-deck into main
Reviewed-on: #4
2026-06-23 22:00:26 -07:00
117c77b4a8 Adding new tower types and concept of tower deck 2026-06-23 21:55:12 -07:00
54f11d91ff remove chunk size - it's always 10% of wave size 2026-06-23 21:42:01 -07:00
f301d7ade9 Y offsets to spawning 2026-06-23 21:32:05 -07:00
53e7fc78a7 enemies spawn with offsets in positions and animations 2026-06-23 21:16:12 -07:00
8f394e1d92 fix bugs 2026-06-23 20:26:55 -07:00
53f2a3e8a8 more changes, i guess 2026-06-23 20:00:23 -07:00
1256c46359 B button launches upgrade menu 2026-06-23 19:57:38 -07:00
b772a7d4a2 purchase buffs menu works 2026-06-23 19:57:38 -07:00
f32dbfae78 add wiring for offensive buffs 2026-06-23 19:57:35 -07:00
Ben Calegari
2be2e52fe4 Painted units correspond to damage types 2026-06-09 21:50:03 -07:00
Ben Calegari
04ead32846 Paint towers with some the colors of the wind 2026-06-03 00:00:14 -07:00
fec4433691 Removing huge package for characters, removing unused Mixamo folder, and submitting changes to 9Player level and new wave definition 2026-06-02 23:14:41 -07:00
1bc518824c remove unused variable 2026-06-02 22:46:17 -07:00
6b87e03a17 change activeDef to activeTowerDefinition so dummies like me can read the code 2026-06-02 22:25:44 -07:00
1d3857cb00 CancelPlacement -> ExitPlacementMode, also it's not public anymore 2026-06-02 22:08:08 -07:00
e33898c671 builder doesn't de-select after building a tower 2026-06-02 21:44:23 -07:00
a911d0f13e Adding a ton of materials and textures, and adding terrain! 2026-05-26 23:59:57 -07:00
3568936359 Adding the massive creature pack and the third wave definition 2026-05-25 19:50:07 -07:00
3dcc0e7edd Updating HUD, Gold Config, and finishing off Play flow for 9player map. 2026-05-22 12:18:23 -07:00
a7be12fa9b Adding 9 Player level 2026-05-21 23:36:19 -07:00