9player-uses-prefabs #22

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ian merged 2 commits from 9player-uses-prefabs into main 2026-09-01 21:54:42 -07:00
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I discovered a bug in the MatchServices object that Matt added. The 9player map was using outdated objects instead of the MatchServices prefab, meaning that new objects that were created (such as enemy abilities) weren't getting added to the level. The first step of fixing this is to use the actual match services prefab, then I think we'll want a long term solution where you don't have to think about adding that at all, if possible.

I discovered a bug in the MatchServices object that Matt added. The 9player map was using outdated objects instead of the MatchServices prefab, meaning that new objects that were created (such as enemy abilities) weren't getting added to the level. The first step of fixing this is to use the actual match services prefab, then I think we'll want a long term solution where you don't have to think about adding that at all, if possible.
ian merged commit 69b85e7490 into main 2026-09-01 21:54:42 -07:00
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yeahweregames/UnityTowerDefense!22
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