add miasma ability, hopefully not forgetting any important files #23

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ian merged 1 commit from miasma into main 2026-09-01 22:09:13 -07:00
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Added the enemy ability "Miasma". An enemy dying near a tower temporarily disables it. Currently, it's like 4 seconds - maybe a bit tough. But anyway, it works largely like other abilities, and has a radius around a dead enemy that uses the same targeting mechanics as the fireball to see who is affected by it (radial search of the game object tree within a bounded space, I think).

Note - there is no visual component of this right now. The tower just stops working. I want to add a green fart cloud but haven't done that yet.

Added the enemy ability "Miasma". An enemy dying near a tower temporarily disables it. Currently, it's like 4 seconds - maybe a bit tough. But anyway, it works largely like other abilities, and has a radius around a dead enemy that uses the same targeting mechanics as the fireball to see who is affected by it (radial search of the game object tree within a bounded space, I think). Note - there is _no_ visual component of this right now. The tower just stops working. I want to add a green fart cloud but haven't done that yet.
ian merged commit b4d74ae52b into main 2026-09-01 22:09:13 -07:00
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yeahweregames/UnityTowerDefense!23
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