Add Laser Tower: ramping continuous beam that pierces enemies #28
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New tower type built on a generic beam mode in TowerCombat, and a new system for generating tower icons through the TD menu at the top of Unity
BeamMaxMultiplier, BeamPierceRadius, BeamPierceDamageFraction). Beam
towers tick damage at AttacksPerSecond; each tick doubles every
BeamDoublingSeconds on the same target up to the cap. Losing the target
for any reason (death, range, disable, match stop, retarget) resets it.
path: a capsule overlap along the beam line hits every enemy in it.
The line is defined once on TowerCombat (beamOrigin / beamTargetHeight)
and shared by the damage check and LaserBeamVisual.
and heats it up with the ramp; no per-tick RPCs.
client paint click and the server RPC.
card, appended to the tower and draft catalogs.