Extremely basic map screen #29

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ian merged 3 commits from map-screen into main 2026-09-27 14:28:44 -07:00
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The map is called RunMap to disambiguate it from the actual map the game is played on. This is laughable to even call it a map - it's basically just a branching graph (directed acyclic graph, "DAG" in computer dork parlance) with two nodes. Clicking on either of the two terminal nodes loads you into a playable level. That's it. I want to create an algorithm that can autogenerate interesting-seeming graphs, then teach this code how to generate a visual over that graph.

The map is called RunMap to disambiguate it from the actual map the game is played on. This is laughable to even call it a map - it's basically just a branching graph (directed acyclic graph, "DAG" in computer dork parlance) with two nodes. Clicking on either of the two terminal nodes loads you into a playable level. That's it. I want to create an algorithm that can autogenerate interesting-seeming graphs, then teach this code how to generate a visual over that graph.
ian merged commit 1ad84fc510 into main 2026-09-27 14:28:44 -07:00
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yeahweregames/UnityTowerDefense!29
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