New procedurally generated room tools #34

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matt merged 1 commit from proc-gen-tools into main 2026-10-07 21:56:31 -07:00
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Tools to generate minor and major combat rooms. Go to TD->Room Generator in Unity to bring up the room generation window. Through here a primitive representation of generated rooms can be seen and when we see a footprint of one we like, save it and it will be added to our available levels.

This commit is both the tools to generate the rooms and a few sample generations. This commit does not solidify any of the rules around generation other than having two different sized play spaces for minor and major and surrounding them with walls.

Still to do:

  • Add rules for generation that make rooms more exciting
  • Flip orientation of rooms so goals are at the bottom and spawners are at the top
  • Tie generation into specific themes of enemies so certain levels always spawn certain enemy types.
Tools to generate minor and major combat rooms. Go to TD->Room Generator in Unity to bring up the room generation window. Through here a primitive representation of generated rooms can be seen and when we see a footprint of one we like, save it and it will be added to our available levels. This commit is both the tools to generate the rooms and a few sample generations. This commit does not solidify any of the rules around generation other than having two different sized play spaces for minor and major and surrounding them with walls. Still to do: - Add rules for generation that make rooms more exciting - Flip orientation of rooms so goals are at the bottom and spawners are at the top - Tie generation into specific themes of enemies so certain levels always spawn certain enemy types.
Tools to generate minor and major combat rooms. Go to TD->Room Generator in Unity to bring up the room generation window. Through here a primitive representation of generated rooms can be seen and when we see a footprint of one we like, save it and it will be added to our available levels.

This commit is both the tools to generate the rooms and a few sample generations. This commit does not solidify any of the rules around generation other than having two different sized play spaces for minor and major and surrounding them with walls.

Still to do:
- Add rules for generation that make rooms more exciting
- Flip orientation of rooms so goals are at the bottom and spawners are at the top
- Tie generation into specific themes of enemies so certain levels always spawn certain enemy types.
matt merged commit 694d439065 into main 2026-10-07 21:56:31 -07:00
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yeahweregames/UnityTowerDefense!34
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