introduce different node types and make the map display different colors based on node types #35

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ian merged 1 commit from run-map-generates-different-room-types into main 2026-10-07 21:59:50 -07:00
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There are 7 different room types, defined in Assets/_Project/Scripts/Gameplay/RunMap/RunMapNodeType.cs. Each room type displays a different color. Also changes the RunMapGenerator to be a constructed object that takes a seed, so that any generator given a particular seed will create the same map every time.

There are 7 different room types, defined in Assets/_Project/Scripts/Gameplay/RunMap/RunMapNodeType.cs. Each room type displays a different color. Also changes the RunMapGenerator to be a constructed object that takes a seed, so that any generator given a particular seed will create the same map every time.
ian merged commit b834f56898 into main 2026-10-07 21:59:50 -07:00
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yeahweregames/UnityTowerDefense!35
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