introduce different node types and make the map display different colors based on node types #35
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Delete branch "run-map-generates-different-room-types"
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There are 7 different room types, defined in Assets/_Project/Scripts/Gameplay/RunMap/RunMapNodeType.cs. Each room type displays a different color. Also changes the RunMapGenerator to be a constructed object that takes a seed, so that any generator given a particular seed will create the same map every time.