A tower defense game made in Unity
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Matt F 1794f65b19 Fix sell hitch: batch footprint un-stamp; warn on missing SellEffectSpawner
TowerInstance.StampFootprint now writes walkability via SetWalkableBatch instead of per-tile SetWalkable, so despawning (selling) a 2x2 tower fires one OnWalkabilityChanged / enemy re-path instead of four — matching placement and removing the frame hitch on sell. PlaySellEffectRpc now logs a one-time warning when no SellEffectSpawner is in the scene, since a missing spawner silently suppressed the coin VFX and sound.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-14 20:44:11 -07:00
Assets Fix sell hitch: batch footprint un-stamp; warn on missing SellEffectSpawner 2026-07-14 20:44:11 -07:00
Packages Merge branch 'main' into new-effects-work 2026-06-30 22:31:52 -07:00
ProjectSettings music 2026-06-30 23:27:36 -07:00
.gitattributes Ignore claude and other mac stuff 2026-06-02 21:53:37 -07:00
.gitignore Paint towers with some the colors of the wind 2026-06-03 00:00:14 -07:00
.vsconfig Adding Gold Manager with initial network setup 2026-04-23 22:44:45 -07:00
Project_Context.md updating project context and roadmap files 2026-06-30 10:52:16 -07:00
Project_Roadmap.md updating project context and roadmap files 2026-06-30 10:52:16 -07:00