TowerInstance.StampFootprint now writes walkability via SetWalkableBatch instead of per-tile SetWalkable, so despawning (selling) a 2x2 tower fires one OnWalkabilityChanged / enemy re-path instead of four — matching placement and removing the frame hitch on sell. PlaySellEffectRpc now logs a one-time warning when no SellEffectSpawner is in the scene, since a missing spawner silently suppressed the coin VFX and sound. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com> |
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| .. | ||
| _Project | ||
| NHance | ||
| Settings | ||
| Stylized Terrain Textures | ||
| TextMesh Pro | ||
| UI Toolkit | ||
| _Project.meta | ||
| _Recovery.meta | ||
| DefaultNetworkPrefabs.asset | ||
| DefaultNetworkPrefabs.asset.meta | ||
| NHance.meta | ||
| Settings.meta | ||
| Stylized Terrain Textures.meta | ||
| TextMesh Pro.meta | ||
| UI Toolkit.meta | ||
| UserChoices.choices | ||
| UserChoices.choices.meta | ||