UnityTowerDefense/Assets/HEROIC FANTASY CREATURES FULL PACK VOL 1/Living Dead Pack/Skeleton Knight/FBX files/SkeletonKnight@2HandedAttack1.FBX.meta

1262 lines
38 KiB
Text

fileFormatVersion: 2
guid: 296ae54b2730a0c48a789662e411c44f
ModelImporter:
serializedVersion: 21300
internalIDToNameTable:
- first:
1: 100000
second: root
- first:
1: 100002
second: //RootNode
- first:
1: 100004
second: SkeletonKnight_
- first:
1: 100006
second: SkeletonKnight_ Head
- first:
1: 100008
second: SkeletonKnight_ L Calf
- first:
1: 100010
second: SkeletonKnight_ L Clavicle
- first:
1: 100012
second: SkeletonKnight_ L Finger0
- first:
1: 100014
second: SkeletonKnight_ L Finger01
- first:
1: 100016
second: SkeletonKnight_ L Finger02
- first:
1: 100018
second: SkeletonKnight_ L Finger1
- first:
1: 100020
second: SkeletonKnight_ L Finger11
- first:
1: 100022
second: SkeletonKnight_ L Finger12
- first:
1: 100024
second: SkeletonKnight_ L Finger2
- first:
1: 100026
second: SkeletonKnight_ L Finger21
- first:
1: 100028
second: SkeletonKnight_ L Finger22
- first:
1: 100030
second: SkeletonKnight_ L Finger3
- first:
1: 100032
second: SkeletonKnight_ L Finger31
- first:
1: 100034
second: SkeletonKnight_ L Finger32
- first:
1: 100036
second: SkeletonKnight_ L Finger4
- first:
1: 100038
second: SkeletonKnight_ L Finger41
- first:
1: 100040
second: SkeletonKnight_ L Finger42
- first:
1: 100042
second: SkeletonKnight_ L Foot
- first:
1: 100044
second: SkeletonKnight_ L Forearm
- first:
1: 100046
second: SkeletonKnight_ L Hand
- first:
1: 100048
second: SkeletonKnight_ L Thigh
- first:
1: 100050
second: SkeletonKnight_ L Toe0
- first:
1: 100052
second: SkeletonKnight_ L Toe01
- first:
1: 100054
second: SkeletonKnight_ L Toe02
- first:
1: 100056
second: SkeletonKnight_ L UpperArm
- first:
1: 100058
second: SkeletonKnight_ Neck
- first:
1: 100060
second: SkeletonKnight_ Neck1
- first:
1: 100062
second: SkeletonKnight_ Pelvis
- first:
1: 100064
second: SkeletonKnight_ R Calf
- first:
1: 100066
second: SkeletonKnight_ R Clavicle
- first:
1: 100068
second: SkeletonKnight_ R Finger0
- first:
1: 100070
second: SkeletonKnight_ R Finger01
- first:
1: 100072
second: SkeletonKnight_ R Finger02
- first:
1: 100074
second: SkeletonKnight_ R Finger1
- first:
1: 100076
second: SkeletonKnight_ R Finger11
- first:
1: 100078
second: SkeletonKnight_ R Finger12
- first:
1: 100080
second: SkeletonKnight_ R Finger2
- first:
1: 100082
second: SkeletonKnight_ R Finger21
- first:
1: 100084
second: SkeletonKnight_ R Finger22
- first:
1: 100086
second: SkeletonKnight_ R Finger3
- first:
1: 100088
second: SkeletonKnight_ R Finger31
- first:
1: 100090
second: SkeletonKnight_ R Finger32
- first:
1: 100092
second: SkeletonKnight_ R Finger4
- first:
1: 100094
second: SkeletonKnight_ R Finger41
- first:
1: 100096
second: SkeletonKnight_ R Finger42
- first:
1: 100098
second: SkeletonKnight_ R Foot
- first:
1: 100100
second: SkeletonKnight_ R Forearm
- first:
1: 100102
second: SkeletonKnight_ R Hand
- first:
1: 100104
second: SkeletonKnight_ R Thigh
- first:
1: 100106
second: SkeletonKnight_ R Toe0
- first:
1: 100108
second: SkeletonKnight_ R Toe01
- first:
1: 100110
second: SkeletonKnight_ R Toe02
- first:
1: 100112
second: SkeletonKnight_ R UpperArm
- first:
1: 100114
second: SkeletonKnight_ Spine
- first:
1: 100116
second: SkeletonKnight_ Spine1
- first:
1: 100118
second: SkeletonKnight_ Spine2
- first:
4: 400000
second: root
- first:
4: 400002
second: //RootNode
- first:
4: 400004
second: SkeletonKnight_
- first:
4: 400006
second: SkeletonKnight_ Head
- first:
4: 400008
second: SkeletonKnight_ L Calf
- first:
4: 400010
second: SkeletonKnight_ L Clavicle
- first:
4: 400012
second: SkeletonKnight_ L Finger0
- first:
4: 400014
second: SkeletonKnight_ L Finger01
- first:
4: 400016
second: SkeletonKnight_ L Finger02
- first:
4: 400018
second: SkeletonKnight_ L Finger1
- first:
4: 400020
second: SkeletonKnight_ L Finger11
- first:
4: 400022
second: SkeletonKnight_ L Finger12
- first:
4: 400024
second: SkeletonKnight_ L Finger2
- first:
4: 400026
second: SkeletonKnight_ L Finger21
- first:
4: 400028
second: SkeletonKnight_ L Finger22
- first:
4: 400030
second: SkeletonKnight_ L Finger3
- first:
4: 400032
second: SkeletonKnight_ L Finger31
- first:
4: 400034
second: SkeletonKnight_ L Finger32
- first:
4: 400036
second: SkeletonKnight_ L Finger4
- first:
4: 400038
second: SkeletonKnight_ L Finger41
- first:
4: 400040
second: SkeletonKnight_ L Finger42
- first:
4: 400042
second: SkeletonKnight_ L Foot
- first:
4: 400044
second: SkeletonKnight_ L Forearm
- first:
4: 400046
second: SkeletonKnight_ L Hand
- first:
4: 400048
second: SkeletonKnight_ L Thigh
- first:
4: 400050
second: SkeletonKnight_ L Toe0
- first:
4: 400052
second: SkeletonKnight_ L Toe01
- first:
4: 400054
second: SkeletonKnight_ L Toe02
- first:
4: 400056
second: SkeletonKnight_ L UpperArm
- first:
4: 400058
second: SkeletonKnight_ Neck
- first:
4: 400060
second: SkeletonKnight_ Neck1
- first:
4: 400062
second: SkeletonKnight_ Pelvis
- first:
4: 400064
second: SkeletonKnight_ R Calf
- first:
4: 400066
second: SkeletonKnight_ R Clavicle
- first:
4: 400068
second: SkeletonKnight_ R Finger0
- first:
4: 400070
second: SkeletonKnight_ R Finger01
- first:
4: 400072
second: SkeletonKnight_ R Finger02
- first:
4: 400074
second: SkeletonKnight_ R Finger1
- first:
4: 400076
second: SkeletonKnight_ R Finger11
- first:
4: 400078
second: SkeletonKnight_ R Finger12
- first:
4: 400080
second: SkeletonKnight_ R Finger2
- first:
4: 400082
second: SkeletonKnight_ R Finger21
- first:
4: 400084
second: SkeletonKnight_ R Finger22
- first:
4: 400086
second: SkeletonKnight_ R Finger3
- first:
4: 400088
second: SkeletonKnight_ R Finger31
- first:
4: 400090
second: SkeletonKnight_ R Finger32
- first:
4: 400092
second: SkeletonKnight_ R Finger4
- first:
4: 400094
second: SkeletonKnight_ R Finger41
- first:
4: 400096
second: SkeletonKnight_ R Finger42
- first:
4: 400098
second: SkeletonKnight_ R Foot
- first:
4: 400100
second: SkeletonKnight_ R Forearm
- first:
4: 400102
second: SkeletonKnight_ R Hand
- first:
4: 400104
second: SkeletonKnight_ R Thigh
- first:
4: 400106
second: SkeletonKnight_ R Toe0
- first:
4: 400108
second: SkeletonKnight_ R Toe01
- first:
4: 400110
second: SkeletonKnight_ R Toe02
- first:
4: 400112
second: SkeletonKnight_ R UpperArm
- first:
4: 400114
second: SkeletonKnight_ Spine
- first:
4: 400116
second: SkeletonKnight_ Spine1
- first:
4: 400118
second: SkeletonKnight_ Spine2
- first:
74: 7400000
second: 2HandedAttack1
- first:
95: 9500000
second: //RootNode
externalObjects: {}
materials:
materialImportMode: 1
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 0
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations:
- serializedVersion: 16
name: 2HandedAttack1
takeName: Take 001
internalID: 0
firstFrame: 0
lastFrame: 20
wrapMode: 0
orientationOffsetY: 0
level: 0
cycleOffset: 0
loop: 0
hasAdditiveReferencePose: 0
loopTime: 1
loopBlend: 0
loopBlendOrientation: 1
loopBlendPositionY: 1
loopBlendPositionXZ: 1
keepOriginalOrientation: 1
keepOriginalPositionY: 1
keepOriginalPositionXZ: 1
heightFromFeet: 0
mirror: 0
bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
curves: []
events: []
transformMask: []
maskType: 3
maskSource: {instanceID: 0}
additiveReferencePoseFrame: 0
isReadable: 1
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
nodeNameCollisionStrategy: 0
fileIdsGeneration: 1
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 0
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human:
- boneName: SkeletonKnight_ Pelvis
humanName: Hips
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ L Thigh
humanName: LeftUpperLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ R Thigh
humanName: RightUpperLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ L Calf
humanName: LeftLowerLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ R Calf
humanName: RightLowerLeg
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ L Foot
humanName: LeftFoot
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ R Foot
humanName: RightFoot
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ Spine
humanName: Spine
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ Spine1
humanName: Chest
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ Head
humanName: Head
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ L Clavicle
humanName: LeftShoulder
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ R Clavicle
humanName: RightShoulder
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ L UpperArm
humanName: LeftUpperArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ R UpperArm
humanName: RightUpperArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ L Forearm
humanName: LeftLowerArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ R Forearm
humanName: RightLowerArm
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ L Hand
humanName: LeftHand
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ R Hand
humanName: RightHand
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ L Toe0
humanName: LeftToes
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ R Toe0
humanName: RightToes
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ L Finger0
humanName: Left Thumb Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ L Finger01
humanName: Left Thumb Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ L Finger02
humanName: Left Thumb Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ L Finger1
humanName: Left Index Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ L Finger11
humanName: Left Index Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ L Finger12
humanName: Left Index Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ L Finger2
humanName: Left Middle Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ L Finger21
humanName: Left Middle Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ L Finger22
humanName: Left Middle Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ L Finger3
humanName: Left Ring Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ L Finger31
humanName: Left Ring Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ L Finger32
humanName: Left Ring Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ L Finger4
humanName: Left Little Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ L Finger41
humanName: Left Little Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ L Finger42
humanName: Left Little Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ R Finger0
humanName: Right Thumb Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ R Finger01
humanName: Right Thumb Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ R Finger02
humanName: Right Thumb Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ R Finger1
humanName: Right Index Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ R Finger11
humanName: Right Index Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ R Finger12
humanName: Right Index Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ R Finger2
humanName: Right Middle Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ R Finger21
humanName: Right Middle Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ R Finger22
humanName: Right Middle Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ R Finger3
humanName: Right Ring Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ R Finger31
humanName: Right Ring Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ R Finger32
humanName: Right Ring Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ R Finger4
humanName: Right Little Proximal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ R Finger41
humanName: Right Little Intermediate
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ R Finger42
humanName: Right Little Distal
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ Spine2
humanName: UpperChest
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
- boneName: SkeletonKnight_ Neck1
humanName: Neck
limit:
min: {x: 0, y: 0, z: 0}
max: {x: 0, y: 0, z: 0}
value: {x: 0, y: 0, z: 0}
length: 0
modified: 0
skeleton:
- name: SK_SkeletonKnight(Clone)
parentName:
position: {x: 0, y: 0, z: 0}
rotation: {x: 0, y: -0.00015045732, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: SK_Armor
parentName: SK_SkeletonKnight(Clone)
position: {x: -0.00004577614, y: 1.5241226, z: 0.041455507}
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
scale: {x: 1, y: 1, z: 1}
- name: skeleton_knight
parentName: SK_SkeletonKnight(Clone)
position: {x: -0.00003888453, y: 0, z: -0.00004469805}
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
scale: {x: 1, y: 1, z: 1}
- name: root
parentName: SK_SkeletonKnight(Clone)
position: {x: -0, y: 0, z: 0}
rotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
scale: {x: 1, y: 1, z: 1}
- name: SkeletonKnight_
parentName: root
position: {x: -0, y: 0, z: 1}
rotation: {x: 0.000055430482, y: 0.00008754863, z: 0.70721304, w: 0.7070005}
scale: {x: 1, y: 1, z: 1}
- name: SkeletonKnight_ Pelvis
parentName: SkeletonKnight_
position: {x: -0, y: 0, z: 0}
rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5}
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000002}
- name: SkeletonKnight_ L Thigh
parentName: SkeletonKnight_ Pelvis
position: {x: 0.000000076293944, y: 0.00000017126091, z: 0.09197499}
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000002}
- name: SkeletonKnight_ L Calf
parentName: SkeletonKnight_ L Thigh
position: {x: -0.49877298, y: 0, z: 0.000000009536743}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.0000007, y: 1.0000004, z: 1.0000002}
- name: SkeletonKnight_ L Foot
parentName: SkeletonKnight_ L Calf
position: {x: -0.394487, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 0.99999994, y: 0.99999994, z: 1}
- name: SkeletonKnight_ L Toe0
parentName: SkeletonKnight_ L Foot
position: {x: -0.105771, y: 0.124354005, z: -0.007907009}
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
scale: {x: 1.0000006, y: 1.0000001, z: 1.0000005}
- name: SkeletonKnight_ L Toe01
parentName: SkeletonKnight_ L Toe0
position: {x: -0.02978199, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.0000001, y: 1, z: 1.0000001}
- name: SkeletonKnight_ L Toe02
parentName: SkeletonKnight_ L Toe01
position: {x: -0.029782018, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.0000001, y: 1, z: 1.0000001}
- name: SkeletonKnight_ R Thigh
parentName: SkeletonKnight_ Pelvis
position: {x: -0.000000076293944, y: -0.00000008384697, z: -0.091975}
rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139}
scale: {x: 1.0000005, y: 1.0000004, z: 1.0000004}
- name: SkeletonKnight_ R Calf
parentName: SkeletonKnight_ R Thigh
position: {x: -0.49877304, y: 7.4505804e-11, z: 0.000000009536743}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 0.99999994, y: 0.99999994, z: 1}
- name: SkeletonKnight_ R Foot
parentName: SkeletonKnight_ R Calf
position: {x: -0.39448705, y: 0.0000000047683715, z: -0.000000009536743}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000002}
- name: SkeletonKnight_ R Toe0
parentName: SkeletonKnight_ R Foot
position: {x: -0.105771, y: 0.124354, z: 0.00790699}
rotation: {x: 0, y: 0, z: 0.7071068, w: -0.7071068}
scale: {x: 1.0000002, y: 1, z: 1.0000002}
- name: SkeletonKnight_ R Toe01
parentName: SkeletonKnight_ R Toe0
position: {x: -0.029781993, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.0000005, y: 1, z: 1.0000004}
- name: SkeletonKnight_ R Toe02
parentName: SkeletonKnight_ R Toe01
position: {x: -0.029781999, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.0000004, y: 1, z: 1.0000004}
- name: SkeletonKnight_ Spine
parentName: SkeletonKnight_ Pelvis
position: {x: -0.10577103, y: -0.00012689609, z: 0.00000014686957}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.0000001, y: 1.0000002, z: 1.0000001}
- name: SkeletonKnight_ Spine1
parentName: SkeletonKnight_ Spine
position: {x: -0.15942298, y: -0.00012694448, z: -3.352761e-10}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: SkeletonKnight_ Spine2
parentName: SkeletonKnight_ Spine1
position: {x: -0.15942283, y: -0.00012694426, z: -3.72529e-10}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
- name: SkeletonKnight_ L Clavicle
parentName: SkeletonKnight_ Spine2
position: {x: -0.1399118, y: 0.0023354306, z: 0.038251}
rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623}
scale: {x: 0.9999999, y: 1.0000001, z: 0.9999997}
- name: SkeletonKnight_ L UpperArm
parentName: SkeletonKnight_ L Clavicle
position: {x: -0.14085898, y: 1.4901161e-10, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.000001, y: 1.0000008, z: 1.0000004}
- name: SkeletonKnight_ L Forearm
parentName: SkeletonKnight_ L UpperArm
position: {x: -0.33155295, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.0000001, y: 1.0000002, z: 1.0000001}
- name: SM_Shield
parentName: SkeletonKnight_ L Forearm
position: {x: -0.20117667, y: 0.00346004, z: 0.014585399}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: SkeletonKnight_ L Hand
parentName: SkeletonKnight_ L Forearm
position: {x: -0.27322295, y: 0, z: 0}
rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068}
scale: {x: 1, y: 0.99999946, z: 0.9999996}
- name: SkeletonKnight_ L Finger2
parentName: SkeletonKnight_ L Hand
position: {x: -0.090510026, y: -0.000012280941, z: -0.011655007}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 0.99999994, y: 1.0000004, z: 0.99999994}
- name: SkeletonKnight_ L Finger21
parentName: SkeletonKnight_ L Finger2
position: {x: -0.034076, y: 0, z: -0.000000019073486}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.0000002, y: 1.0000002, z: 1.0000001}
- name: SkeletonKnight_ L Finger22
parentName: SkeletonKnight_ L Finger21
position: {x: -0.040239103, y: -0.000000009536743, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.0000004, y: 1.0000001, z: 1.0000004}
- name: SkeletonKnight_ L Finger1
parentName: SkeletonKnight_ L Hand
position: {x: -0.09090996, y: -0.000036811827, z: -0.033669986}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.0000004, y: 1, z: 1.0000004}
- name: SkeletonKnight_ L Finger11
parentName: SkeletonKnight_ L Finger1
position: {x: -0.032416, y: 0.0000000047683715, z: 0.000000019073486}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 0.9999998, y: 0.99999994, z: 0.99999994}
- name: SkeletonKnight_ L Finger12
parentName: SkeletonKnight_ L Finger11
position: {x: -0.032580033, y: 0, z: -0.000000019073486}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.0000004, y: 1.0000001, z: 1.0000001}
- name: SkeletonKnight_ L Finger0
parentName: SkeletonKnight_ L Hand
position: {x: -0.026636962, y: 0.0074689053, z: -0.047841966}
rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795}
scale: {x: 0.9999996, y: 1.0000002, z: 0.9999998}
- name: SkeletonKnight_ L Finger01
parentName: SkeletonKnight_ L Finger0
position: {x: -0.031297036, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000002}
- name: SkeletonKnight_ L Finger02
parentName: SkeletonKnight_ L Finger01
position: {x: -0.029917106, y: 0.000000038146972, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 0.9999997, z: 1}
- name: SkeletonKnight_ L Finger3
parentName: SkeletonKnight_ L Hand
position: {x: -0.09047996, y: 0.00000796318, z: 0.010003986}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.0000005, y: 1.0000008, z: 1.0000001}
- name: SkeletonKnight_ L Finger31
parentName: SkeletonKnight_ L Finger3
position: {x: -0.028335951, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 0.9999998, y: 1, z: 0.9999998}
- name: SkeletonKnight_ L Finger32
parentName: SkeletonKnight_ L Finger31
position: {x: -0.03354805, y: 0, z: -0.000000019073486}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 0.9999998, z: 1}
- name: SkeletonKnight_ L Finger4
parentName: SkeletonKnight_ L Hand
position: {x: -0.08890907, y: 0.000044980046, z: 0.031373978}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.0000002, y: 0.9999998, z: 1.0000002}
- name: SkeletonKnight_ L Finger41
parentName: SkeletonKnight_ L Finger4
position: {x: -0.02219902, y: 0, z: 0.000000009536743}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 0.99999994, z: 0.99999994}
- name: SkeletonKnight_ L Finger42
parentName: SkeletonKnight_ L Finger41
position: {x: -0.02874199, y: 0, z: -0.000000009536743}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 0.9999997, y: 0.9999997, z: 1}
- name: SkeletonKnight_ R Clavicle
parentName: SkeletonKnight_ Spine2
position: {x: -0.1399118, y: 0.002335643, z: -0.038250998}
rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623}
scale: {x: 1.0000004, y: 1.0000001, z: 0.9999999}
- name: SkeletonKnight_ R UpperArm
parentName: SkeletonKnight_ R Clavicle
position: {x: -0.14085898, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.0000008, y: 1.0000007, z: 1}
- name: SkeletonKnight_ R Forearm
parentName: SkeletonKnight_ R UpperArm
position: {x: -0.33155295, y: 0, z: 0.000000019073486}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 0.9999997, y: 1.0000001, z: 1.0000001}
- name: SkeletonKnight_ R Hand
parentName: SkeletonKnight_ R Forearm
position: {x: -0.27322304, y: 0, z: -0.000000019073486}
rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
scale: {x: 1.0000002, y: 0.9999998, z: 0.9999997}
- name: SM_2HandedSword
parentName: SkeletonKnight_ R Hand
position: {x: -0.061999433, y: 0.029063093, z: -0.004417}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: WEAPON_BONE
parentName: SkeletonKnight_ R Hand
position: {x: -0.06203674, y: 0.029145582, z: -0.0041524125}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: SM_Sword
parentName: SkeletonKnight_ R Hand
position: {x: -0.061999433, y: 0.029063093, z: -0.004417}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
- name: SkeletonKnight_ R Finger2
parentName: SkeletonKnight_ R Hand
position: {x: -0.090510026, y: -0.000012280941, z: 0.011655007}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 0.99999994, y: 1.0000002, z: 1}
- name: SkeletonKnight_ R Finger21
parentName: SkeletonKnight_ R Finger2
position: {x: -0.034076, y: 0.0000000023841857, z: -0.000000019073486}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.0000004, y: 1, z: 1.0000001}
- name: SkeletonKnight_ R Finger22
parentName: SkeletonKnight_ R Finger21
position: {x: -0.04023903, y: 0, z: 0.000000009536743}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001}
- name: SkeletonKnight_ R Finger1
parentName: SkeletonKnight_ R Hand
position: {x: -0.09091003, y: -0.000036809444, z: 0.033669986}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.0000002, y: 0.99999994, z: 1.0000005}
- name: SkeletonKnight_ R Finger11
parentName: SkeletonKnight_ R Finger1
position: {x: -0.032415923, y: -0.0000000023841857, z: 0.000000019073486}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.0000002, y: 1, z: 1.0000002}
- name: SkeletonKnight_ R Finger12
parentName: SkeletonKnight_ R Finger11
position: {x: -0.032580107, y: 0, z: -0.000000038146972}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 0.99999994, y: 0.99999994, z: 0.99999994}
- name: SkeletonKnight_ R Finger0
parentName: SkeletonKnight_ R Hand
position: {x: -0.026637038, y: 0.0074689076, z: 0.047841966}
rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795}
scale: {x: 0.99999994, y: 1.0000007, z: 0.9999997}
- name: SkeletonKnight_ R Finger01
parentName: SkeletonKnight_ R Finger0
position: {x: -0.031297073, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 0.99999994, z: 1}
- name: SkeletonKnight_ R Finger02
parentName: SkeletonKnight_ R Finger01
position: {x: -0.029916916, y: -0.000000076293944, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 0.99999994, z: 1.0000002}
- name: SkeletonKnight_ R Finger3
parentName: SkeletonKnight_ R Hand
position: {x: -0.09048004, y: 0.000007965565, z: -0.010003986}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.0000004, y: 1.0000007, z: 1}
- name: SkeletonKnight_ R Finger31
parentName: SkeletonKnight_ R Finger3
position: {x: -0.028335951, y: 0, z: 0.000000019073486}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.0000001, y: 1.0000004, z: 1.0000005}
- name: SkeletonKnight_ R Finger32
parentName: SkeletonKnight_ R Finger31
position: {x: -0.033548124, y: -0.000000009536743, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 0.99999994, y: 1, z: 0.99999994}
- name: SkeletonKnight_ R Finger4
parentName: SkeletonKnight_ R Hand
position: {x: -0.08890899, y: 0.000044982433, z: -0.03137394}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.0000001, y: 0.9999997, z: 1}
- name: SkeletonKnight_ R Finger41
parentName: SkeletonKnight_ R Finger4
position: {x: -0.02219902, y: -0.0000000047683715, z: -0.000000009536743}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 0.99999994, y: 1.0000001, z: 1}
- name: SkeletonKnight_ R Finger42
parentName: SkeletonKnight_ R Finger41
position: {x: -0.028742066, y: -0.000000009536743, z: 0.000000019073486}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 0.99999994, y: 0.9999998, z: 1.0000001}
- name: SkeletonKnight_ Neck
parentName: SkeletonKnight_ Spine2
position: {x: -0.1594319, y: -0.00011442594, z: -2.9802322e-10}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.0000001, y: 1, z: 1}
- name: SkeletonKnight_ Neck1
parentName: SkeletonKnight_ Neck
position: {x: -0.065504454, y: -0.00005197525, z: -1.4901161e-10}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.0000001, y: 1.0000002, z: 1.0000002}
- name: SkeletonKnight_ Head
parentName: SkeletonKnight_ Neck1
position: {x: -0.065509185, y: 0, z: 0}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1.0000001, y: 1.0000002, z: 1}
- name: SM_Helmet
parentName: SkeletonKnight_ Head
position: {x: -0.08778824, y: -0.0024324036, z: 0.000123291}
rotation: {x: 0, y: 0, z: 0, w: 1}
scale: {x: 1, y: 1, z: 1}
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName: root
hasTranslationDoF: 1
hasExtraRoot: 1
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {fileID: 9000000, guid: 5bdb723f10fa9bd498f304f0a10f2ec4,
type: 3}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 3
humanoidOversampling: 1
avatarSetup: 2
addHumanoidExtraRootOnlyWhenUsingAvatar: 0
remapMaterialsIfMaterialImportModeIsNone: 1
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:
AssetOrigin:
serializedVersion: 1
productId: 5730
packageName: HEROIC FANTASY CREATURES FULL PACK Volume 1
packageVersion: 2.5
assetPath: Assets/HEROIC FANTASY CREATURES FULL PACK VOL 1/Living Dead Pack/Skeleton
Knight/FBX files/SkeletonKnight@2HandedAttack1.FBX
uploadId: 868080