UnityTowerDefense/Assets
Matt F 4892d7253d First pass at full refactor to 2.0 design
Restructures the game around the cyclical run loop from Game Design Doc V2:
5 waves = a cycle, 3 cycles = a phase, each phase ends in a boss.

- New TD.Gameplay.Waves: WaveGroup / PhaseDefinition / RunDefinition author the
  run as draggable weighted pools; RunState owns phase/cycle position, the drawn
  wave slots, and the per-slot enemy buff sets. WaveManager's flat wave array is
  gone -- it now only runs the encounter RunState points at.
- New TD.Gameplay.EnemyUpgrades: the post-wave enemy-buff vote, with public
  live-replicated ballots so the HUD can show who voted for what.
- Inter-wave flow is now strictly sequential: draft -> vote -> build, each stage
  ending early once every player has acted.
- Enemy abilities inverted from per-instance random rolls to deterministic,
  stacking per-wave-slot sets. Six cards ship: Split (reworked), Flight, Blink,
  No Bounty, Gold Theft, Double Up.
- Tower upgrades are a two-step tree: a draft pick unlocks a node, gold converts
  an already-placed tower in place.
- Boss encounters flag their enemies and drive a boss HP bar.
- Player cap reduced to 3 via MatchRules.MaxPlayers.
- GoldConfig is now keyed by global encounter number rather than wave index.

Compiles clean; NOT yet verified in-engine. Editor wiring still required --
see Docs/2.0_Setup_Checklist.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-30 17:45:11 -07:00
..
_Project First pass at full refactor to 2.0 design 2026-07-30 17:45:11 -07:00
NHance Committing FBX changes 2026-06-16 21:39:55 -07:00
Settings Adding a ton of materials and textures, and adding terrain! 2026-05-26 23:59:57 -07:00
Stylized Terrain Textures Adding a ton of materials and textures, and adding terrain! 2026-05-26 23:59:57 -07:00
TextMesh Pro Adding Text Mesh Pro, new enemies, new enemy waves, new HUD functionality, New animators, a retry function, and floating text for gold earned and lives lost. 2026-05-13 17:39:16 -07:00
UI Toolkit Adding HUD! 2026-05-08 21:40:15 -07:00
_Project.meta Reorganizing Project Folder Structure 2026-04-23 21:24:23 -07:00
_Recovery.meta Rename firerate > attacks per second 2026-06-30 20:36:13 -07:00
DefaultNetworkPrefabs.asset remove old building effect vestiges 2026-07-03 14:18:01 -07:00
DefaultNetworkPrefabs.asset.meta Reorganizing Project Folder Structure 2026-04-23 21:24:23 -07:00
NHance.meta Removing huge package for characters, removing unused Mixamo folder, and submitting changes to 9Player level and new wave definition 2026-06-02 23:14:41 -07:00
Settings.meta Reorganizing Project Folder Structure 2026-04-23 21:24:23 -07:00
Stylized Terrain Textures.meta Adding a ton of materials and textures, and adding terrain! 2026-05-26 23:59:57 -07:00
TextMesh Pro.meta Adding Text Mesh Pro, new enemies, new enemy waves, new HUD functionality, New animators, a retry function, and floating text for gold earned and lives lost. 2026-05-13 17:39:16 -07:00
UI Toolkit.meta Adding HUD! 2026-05-08 21:40:15 -07:00
UserChoices.choices Adding a ton of materials and textures, and adding terrain! 2026-05-26 23:59:57 -07:00
UserChoices.choices.meta Adding a ton of materials and textures, and adding terrain! 2026-05-26 23:59:57 -07:00