UnityTowerDefense/Assets/_Project
Matt F 4892d7253d First pass at full refactor to 2.0 design
Restructures the game around the cyclical run loop from Game Design Doc V2:
5 waves = a cycle, 3 cycles = a phase, each phase ends in a boss.

- New TD.Gameplay.Waves: WaveGroup / PhaseDefinition / RunDefinition author the
  run as draggable weighted pools; RunState owns phase/cycle position, the drawn
  wave slots, and the per-slot enemy buff sets. WaveManager's flat wave array is
  gone -- it now only runs the encounter RunState points at.
- New TD.Gameplay.EnemyUpgrades: the post-wave enemy-buff vote, with public
  live-replicated ballots so the HUD can show who voted for what.
- Inter-wave flow is now strictly sequential: draft -> vote -> build, each stage
  ending early once every player has acted.
- Enemy abilities inverted from per-instance random rolls to deterministic,
  stacking per-wave-slot sets. Six cards ship: Split (reworked), Flight, Blink,
  No Bounty, Gold Theft, Double Up.
- Tower upgrades are a two-step tree: a draft pick unlocks a node, gold converts
  an already-placed tower in place.
- Boss encounters flag their enemies and drive a boss HP bar.
- Player cap reduced to 3 via MatchRules.MaxPlayers.
- GoldConfig is now keyed by global encounter number rather than wave index.

Compiles clean; NOT yet verified in-engine. Editor wiring still required --
see Docs/2.0_Setup_Checklist.md.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-07-30 17:45:11 -07:00
..
Art Updates to spells, HUD, Gold, and Camera Controls. New sound effects! 2026-07-18 18:12:56 -07:00
Audio no project of mine will have folders with spaces in the names 2026-07-18 21:38:16 -07:00
Definitions Merge branch 'enemy-upgrades' 2026-07-28 22:46:37 -07:00
Levels Adding 9 Player level 2026-05-21 23:36:19 -07:00
Prefabs simpler enemy split 2026-07-28 22:34:25 -07:00
Scenes enemies split, but it needs a bit of work 2026-07-28 21:40:59 -07:00
Scripts First pass at full refactor to 2.0 design 2026-07-30 17:45:11 -07:00
Settings Adding Post Processing and lights to the tesla tower 2026-06-25 18:22:39 -07:00
TutorialInfo Reorganizing Project Folder Structure 2026-04-23 21:24:23 -07:00
UI Add settings menu to control audio and return to main menu 2026-07-28 22:02:28 -07:00
Art.meta Reorganizing Project Folder Structure 2026-04-23 21:24:23 -07:00
Audio.meta Reorganizing Project Folder Structure 2026-04-23 21:24:23 -07:00
DefaultNetworkPrefabs.asset Reorganizing Project Folder Structure 2026-04-23 21:24:23 -07:00
DefaultNetworkPrefabs.asset.meta Reorganizing Project Folder Structure 2026-04-23 21:24:23 -07:00
Definitions.meta fix merge conflicts 2026-06-23 20:38:32 -07:00
Levels.meta Adding big batch of structural code provided by Claude to start designing levels 2026-04-27 22:55:23 -07:00
Prefabs.meta Reorganizing Project Folder Structure 2026-04-23 21:24:23 -07:00
Scenes.meta Reorganizing Project Folder Structure 2026-04-23 21:24:23 -07:00
Scripts.meta Reorganizing Project Folder Structure 2026-04-23 21:24:23 -07:00
Settings.meta Reorganizing Project Folder Structure 2026-04-23 21:24:23 -07:00
TutorialInfo.meta Reorganizing Project Folder Structure 2026-04-23 21:24:23 -07:00
UI.meta Adding HUD! 2026-05-08 21:40:15 -07:00