UnityTowerDefense/Assets/_Project/Scripts/Combat/TowerLandedSound.cs

41 lines
1.2 KiB
C#

// Assets/_Project/Scripts/Combat/TowerLandedSound.cs
using TD.Audio;
using TD.Gameplay;
using UnityEngine;
namespace TD.Combat
{
/// <summary>
/// Local-only audio for the tower's landing impact. Subscribes to
/// <see cref="TowerInstance.OnLandedClient"/> and plays a sound on every peer when the
/// tower's fall animation (<see cref="TowerLandingVisual"/>) finishes.
/// Attach to any tower prefab and assign its clip in the Inspector.
/// </summary>
[RequireComponent(typeof(TowerInstance))]
public class TowerLandedSound : MonoBehaviour
{
[SerializeField] private SoundConfig landedSound;
private TowerInstance towerInstance;
private void Awake()
{
towerInstance = GetComponent<TowerInstance>();
}
private void OnEnable()
{
if (towerInstance != null) towerInstance.OnLandedClient += HandleLanded;
}
private void OnDisable()
{
if (towerInstance != null) towerInstance.OnLandedClient -= HandleLanded;
}
private void HandleLanded()
{
AudioManager.Instance?.Play(landedSound.clip, AudioCategory.UI, landedSound.RandomPitch(), landedSound.volume);
}
}
}