UnityTowerDefense/Assets/_Project/Scripts
Matt F bc557af624 Finish Phase 1.2 HUD: selection wiring, command grid context, build progress bar
- Builder.DisplayName: stub property ("Builder (P{n})") for portrait label; swaps
  to real player name when MatchState lands in Phase 1.3
- HUDController: subscribe SelectionState.OnSelectionChanged in OnEnable/OnDisable;
  HandleSelectionChanged drives portrait label + grays out command grid when nothing
  is selected; Start() seeds initial state in case builder auto-selected before Start
- BuildSiteVisual: ComputeProgressNormalized() public API ([0,1], safe on any client);
  OnNetworkSpawn spawns a non-networked BuildProgressBar child
- BuildProgressBar: new world-space uGUI Canvas bar; green while Constructing, yellow
  while Paused, hidden while Queued; billboards to Camera.main each LateUpdate;
  auto-destroyed when parent BuildSiteVisual despawns

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-11 18:03:34 -07:00
..
Core Minimap! 2026-05-10 22:26:55 -07:00
Editor More major updates to tools, added map area volume, made gold manager network managed per player. 2026-05-01 15:18:44 -07:00
Gameplay Finish Phase 1.2 HUD: selection wiring, command grid context, build progress bar 2026-05-11 18:03:34 -07:00
Towers Adding tons of new functionality 2026-05-04 00:01:30 -07:00
UI Finish Phase 1.2 HUD: selection wiring, command grid context, build progress bar 2026-05-11 18:03:34 -07:00
Core.meta Reorganizing Project Folder Structure 2026-04-23 21:24:23 -07:00
Editor.meta Adding big batch of structural code provided by Claude to start designing levels 2026-04-27 22:55:23 -07:00
Gameplay.meta Reorganizing Project Folder Structure 2026-04-23 21:24:23 -07:00
Networking.meta Reorganizing Project Folder Structure 2026-04-23 21:24:23 -07:00
Towers.meta Adding tons of new functionality 2026-05-04 00:01:30 -07:00
UI.meta Reorganizing Project Folder Structure 2026-04-23 21:24:23 -07:00