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c0e963fbeb
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fireball looks like a big stupid fuckin meatball now
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2026-07-16 20:26:12 -07:00 |
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dd87fd6d0a
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terrible looking placeholder for firework
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2026-07-14 23:10:32 -07:00 |
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fb945db872
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serialize some fields
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2026-07-14 22:04:08 -07:00 |
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ca958376a4
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spells work! changed the layer to enemy
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2026-07-14 21:37:41 -07:00 |
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7cf15dcaa6
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draft options working; spells won't cast though
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2026-07-14 20:56:50 -07:00 |
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157b77ebfa
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new builder option per draft - first one is gold per kill
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2026-07-07 22:55:35 -07:00 |
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4f21f8a99b
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Merge branch 'main' into new-effects-work
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2026-06-30 22:31:52 -07:00 |
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28b0e2cdf2
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Adding VFX package, cleaning up texture on terrain slightly, and adding new build FX asset for orbital drop visuals.
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2026-06-30 22:22:58 -07:00 |
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a7b2d1854d
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Merge branch 'unified-audio-manager' into main
# Conflicts:
# Assets/_Project/Definitions/Towers/TeslaCoilTower.asset
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2026-06-30 21:39:09 -07:00 |
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Ben Calegari
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fc4d2adfe6
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Rename firerate > attacks per second
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2026-06-30 20:36:13 -07:00 |
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404c749a43
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unified audio manager that limits the number of simultaneous sounds in certain categories
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2026-06-30 20:12:03 -07:00 |
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699ea34268
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Adding Tesla Coil Tower and Arc VFX
New tower!
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2026-06-25 11:35:23 -07:00 |
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63b8195985
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Updating 9player map to support new draft system
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2026-06-24 00:31:29 -07:00 |
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b0ca2e1d28
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Merge branch 'feature/draft-system'
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2026-06-24 00:27:03 -07:00 |
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3ceebed8f6
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Adding the bones of the drafting system by removing the wall and siege towers from the base set and adding them temporarily as choices for the draft. Also adding Project_Context and Project_Roadmap documents to use with Claude
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2026-06-24 00:15:17 -07:00 |
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ec3a7a97a1
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replacing obsolete SiegeCannon definition
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2026-06-23 23:23:38 -07:00 |
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Ben Calegari
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4f57499e40
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Seige tower
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2026-06-23 23:12:48 -07:00 |
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Ben Calegari
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430e66bfbf
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Replace square with cone for Basic Arrow Tower.
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2026-06-23 23:12:32 -07:00 |
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4e11842d3e
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Merge branch 'main' of https://git.marlboro-bc.duckdns.org/yeahweregames/UnityTowerDefense
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2026-06-23 22:27:37 -07:00 |
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d685894878
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Adding flying functionality for enemies
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2026-06-23 22:27:35 -07:00 |
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3f3ad71741
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Merge pull request 'Adding new tower types and concept of tower deck' (#4) from feature/tower-deck into main
Reviewed-on: #4
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2026-06-23 22:00:26 -07:00 |
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117c77b4a8
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Adding new tower types and concept of tower deck
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2026-06-23 21:55:12 -07:00 |
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53e7fc78a7
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enemies spawn with offsets in positions and animations
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2026-06-23 21:16:12 -07:00 |
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8170f8d5e0
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adding uncommited files (oops)
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2026-06-23 19:57:38 -07:00 |
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73f3aca81c
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Removing unused skeleton assets, and moving all of the default builder animations and fbx files into our _project folder
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2026-06-16 22:21:32 -07:00 |
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8b9ca8294f
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Adding 11 waves of enemies and bunch of new enemy types!
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2026-06-09 22:25:24 -07:00 |
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fec4433691
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Removing huge package for characters, removing unused Mixamo folder, and submitting changes to 9Player level and new wave definition
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2026-06-02 23:14:41 -07:00 |
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